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Mister X: an innovative location-based multiplayer game

Published: 29 October 2009 Publication History

Abstract

We present Mister X, an innovative hide-and-seek game on smart mobile phones weaving the virtual game mechanics into the real outdoor activity. Mister X is part of the research project Adaptive Mobile Gaming of the University of Bonn funded by and in cooperation with the Deutsche Telekom. It is designed in the spirit of the famous German board game Scotland Yard by Ravensburger.

References

[1]
M. Schmatz, K. Henke, C. Türck, C. Mohr, T. Sackmann. SYGo - a location-based game adapted from the board game Scotland Yard. 32. GI Jahrestagung, Luebeck, Germany, 2009.
[2]
H. Mügge, P. Bihler, M. Schmatz, A. B. Cremers. Context and Situation as Enablers for Multi-Modal Interaction in Mobile Games. Workshop at the HCI'08: Evaluating Player Experiences in Location Aware Games, Liverpool, 2008.

Cited By

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  • (2023)Match Our Cities: Cross-Location-Based Games to Enable Simultaneous MultiplayerIEEE Transactions on Games10.1109/TG.2022.316173715:3(326-336)Online publication date: Sep-2023
  • (2012)Visual Versus Verbal Location Information on the iPhoneKI - Künstliche Intelligenz10.1007/s13218-012-0191-626:2(183-186)Online publication date: 20-Apr-2012
  • (2011)Using deliberate ambiguity of the information economy in the design of a mobile location based gamesProceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments10.1145/2181037.2181044(33-36)Online publication date: 28-Sep-2011

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Foundation of the Hellenic World

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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Cited By

View all
  • (2023)Match Our Cities: Cross-Location-Based Games to Enable Simultaneous MultiplayerIEEE Transactions on Games10.1109/TG.2022.316173715:3(326-336)Online publication date: Sep-2023
  • (2012)Visual Versus Verbal Location Information on the iPhoneKI - Künstliche Intelligenz10.1007/s13218-012-0191-626:2(183-186)Online publication date: 20-Apr-2012
  • (2011)Using deliberate ambiguity of the information economy in the design of a mobile location based gamesProceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments10.1145/2181037.2181044(33-36)Online publication date: 28-Sep-2011

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