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Face-off in the magic circle: getting players to look at each other, not the screen

Published: 29 October 2009 Publication History

Abstract

This game prototype, entitled Face-off in the Magic Circle, demonstrates an underused and engaging application of physical interfaces for digital games. The game pairs a gestural interface together with a minimally graphical game in order to coax players into looking at each other, rather than at the screen. By combining the face-to-face interactions of traditional, non-digital games with the computational power and multimedia capabilities of videogame consoles, we hope to illuminate promising opportunities for adding new depth to console gameplay.

References

[1]
Payne, J., Keir, P., Elgoyhen, J., McLundie, M., Naef, M., Horner, M., and Anderson, P. Gameplay Issues in the Design of Spatial 3D Gestures for Video Games. In CHI (Montréal, Québec, Canada. 2006), ACM, 1217--1222.
[2]
Kratz, L., Smith, M., and Lee, F. J. Wiizards: 3D Gesture Recognition for Game Play Input. In Proceedings of the 2007 conference on Future Play (2007), 209--212

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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  1. experimental games
  2. game design
  3. gestural interfaces

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  • Research-article

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ACE '09
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Overall Acceptance Rate 36 of 90 submissions, 40%

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