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Using the imagine cup SDI as the foundation for computer science capstone projects

Published: 10 March 2010 Publication History

Abstract

This paper describes the use of the Microsoft Imagine Cup Software Design Invitational (SDI) as a way to overcome some of the issues related to traditional or "closed" style capstone projects. Problematic issues with traditional capstone projects, as identified by literature, are discussed in conjunction with how the SDI addresses them. The main premise is participation in the Imagine Cup SDI can address the issues faculty wrestle with as they attempt to provide students with the best possible learning experience. Additionally, the authors present some of the advantages and challenges that they have noted from personal experiences using SDI as a part of a capstone course.

References

[1]
Buckley, M., et al. Benefits of Using Socially-Relevant Projects in Computer Science and Engineering Education. In SIGCSE '04, 482--486.
[2]
Chambillard, A. T. and Braun, K. The Software Engineering Capstone: Structure and Tradeoffs. In SIGCSE '02, 227--231.
[3]
Fornaro, R., Heil, M. and Jones, V. Cross-Functional Teams Used in Computer Science Senior Design Capstone Courses. In 30th ASEE/IEEE Frontiers in Education Conference.
[4]
Information, U. N. D. o. P. United Nations Millennium Development Goals. (January 20, 2009); http://www.un.org/millenniumgoals/.
[5]
Jones, R. Design and Implementation of Computer Games: A Capstone Course for Undergraduate Computer Science Education. In SIGCSE 2000, 260--264.
[6]
Microsoft. Imagine Cup Student Competition - Competition Overview. (January 20, 2009); http://imaginecup.com/Competition/Overview.aspx.
[7]
Microsoft. Imagine Cup Student Competition - What is the Imagine Cup? (January 20, 2009); http://imaginecup.com/About/Whatis.aspx.
[8]
Parberry, I., Roden, T. and Kazemzadeh, M. Experience with an Industry-Driven Capstone Course on Game Programming. In SIGCSE '05.

Cited By

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  • (2020)Applying the Design Process to Life GoalsProceedings of the 51st ACM Technical Symposium on Computer Science Education10.1145/3328778.3366895(739-745)Online publication date: 26-Feb-2020
  • (2020)Accommodating Shortened Term Lengths in a Capstone Course using Minimally Viable Prototypes2020 IEEE Frontiers in Education Conference (FIE)10.1109/FIE44824.2020.9273821(1-8)Online publication date: 21-Oct-2020
  • (2016)Informal STEM Learning in Game Jams, Hackathons and Game Creation EventsProceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events10.1145/2897167.2897179(38-41)Online publication date: 13-Mar-2016
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  1. Using the imagine cup SDI as the foundation for computer science capstone projects

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    cover image ACM Conferences
    SIGCSE '10: Proceedings of the 41st ACM technical symposium on Computer science education
    March 2010
    618 pages
    ISBN:9781450300063
    DOI:10.1145/1734263
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 10 March 2010

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    Author Tags

    1. capstone course
    2. computer science
    3. education
    4. imagine cup
    5. software engineering

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    Cited By

    View all
    • (2020)Applying the Design Process to Life GoalsProceedings of the 51st ACM Technical Symposium on Computer Science Education10.1145/3328778.3366895(739-745)Online publication date: 26-Feb-2020
    • (2020)Accommodating Shortened Term Lengths in a Capstone Course using Minimally Viable Prototypes2020 IEEE Frontiers in Education Conference (FIE)10.1109/FIE44824.2020.9273821(1-8)Online publication date: 21-Oct-2020
    • (2016)Informal STEM Learning in Game Jams, Hackathons and Game Creation EventsProceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events10.1145/2897167.2897179(38-41)Online publication date: 13-Mar-2016
    • (2016)A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design EducationProceedings of the 47th ACM Technical Symposium on Computing Science Education10.1145/2839509.2844582(570-575)Online publication date: 17-Feb-2016
    • (2014)Student initiated capstone projectsProceedings of the 15th Annual Conference on Information technology education10.1145/2656450.2656475(65-70)Online publication date: 14-Oct-2014
    • (2013)A framework to evaluate software engineering student contests: evaluation and integration with academic programsProceedings of the 2013 International Conference on Software Engineering10.5555/2486788.2486936(1083-1089)Online publication date: 18-May-2013
    • (2013)A framework to evaluate software engineering student contests: Evaluation and integration with academic programs2013 35th International Conference on Software Engineering (ICSE)10.1109/ICSE.2013.6606658(1083-1089)Online publication date: May-2013
    • (2012)Integrating international students' contests with computer sciecnce capstoneProceedings of the 2012 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2012.6462385(1-6)Online publication date: 3-Oct-2012

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