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Parallel computing: at the interface of high school and industry

Published: 10 March 2010 Publication History

Abstract

This paper is an experience report describing the interaction between parallel programmers from industry and a select group of 16 high school students and six faculty from a Technical High School during a three-day "Clubhouse Parallel Universe Boot Camp" held summer 2009. Based on observations of what worked, this whitepaper offers next steps for getting parallelism topics taught at the high school level around the country.
The paper also explores elements in the area of experimentation and human factors and touches on algorithms taught and languages used at this camp. The paper evaluates role playing exercises and hands-on labs presented by industry parallelism experts. We also explore how this specific group of high school kids responded, and draw some conclusions about next steps based on the teaching experience of the co-authors.

References

[1]
Breshears, C. The Art of Concurrency. O'Reilly Press, 2009. 138--142, 169--182
[2]
Chesebrough, R. Five role playing exercises to introduce parallelism concepts, Retrieved Nov 5, 2009 from Intel Software Network Software Blogs http://software.intel.com/en-us/blogs/2009/11/05/five-role-playing-exercises-to-introduce-parallelism-concepts/
[3]
College Board AP Computer Science A Course Description, May 2010, May 2011 Retrieved Nov 5, 2009 from apcentral.collegeboard.com http://apcentral.collegeboard.com/apc/public/repository/ap-computer-science-course-description.pdf
[4]
Hartman, J. and Sanders D. Data parallel programming: a transition from serial to parallel computing, Technical Symposium on Computer Science Education archive, Proceedings of the twenty-fourth SIGCSE technical symposium on Computer science education (1993)
[5]
Kitchen, A., Schaller, N., Tymann, P. Game playing as a technique for teaching parallel computing concepts, ACM SIGCSE Bulletin Volume 24, Issue 3 (1992)
[6]
Quinn, Michael J., Parallel Programming in C with MPI and OpenMP McGraw Hill Higher Education press, 2003 ISBN- 978-0071232654
[7]
Reinders, J. Intel Threading Building Blocks. O'Reilly Press, 2007. ISBN-978-0-596-51480-8
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Sutter, H. The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software. Dr. Dobb's Journal, 30(3), March 2005

Cited By

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  • (2024)Game Programming Meets Parallel Computing: Teaching Parallel Computing Concepts to Game ProgrammersProceedings of the 4th International Conference on Advances in Computational Science and Engineering10.1007/978-981-97-2977-7_2(17-31)Online publication date: 3-Sep-2024
  • (2022)Has the time come to teach parallel programming to secondary school students?Heliyon10.1016/j.heliyon.2021.e086628:1(e08662)Online publication date: Jan-2022
  • (2020)PDCunplugged: A Free Repository of Unplugged Parallel Distributed Computing Activities2020 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)10.1109/IPDPSW50202.2020.00060(284-291)Online publication date: May-2020
  • Show More Cited By

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cover image ACM Conferences
SIGCSE '10: Proceedings of the 41st ACM technical symposium on Computer science education
March 2010
618 pages
ISBN:9781450300063
DOI:10.1145/1734263
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 March 2010

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Author Tags

  1. concurrency
  2. critical sections
  3. deadlocks
  4. domain decomposition
  5. high school
  6. intel parallel studio
  7. openmp
  8. parallelism
  9. race conditions
  10. reductions
  11. role playing
  12. synchronization
  13. task decomposition
  14. threading building blocks

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Cited By

View all
  • (2024)Game Programming Meets Parallel Computing: Teaching Parallel Computing Concepts to Game ProgrammersProceedings of the 4th International Conference on Advances in Computational Science and Engineering10.1007/978-981-97-2977-7_2(17-31)Online publication date: 3-Sep-2024
  • (2022)Has the time come to teach parallel programming to secondary school students?Heliyon10.1016/j.heliyon.2021.e086628:1(e08662)Online publication date: Jan-2022
  • (2020)PDCunplugged: A Free Repository of Unplugged Parallel Distributed Computing Activities2020 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)10.1109/IPDPSW50202.2020.00060(284-291)Online publication date: May-2020
  • (2016)Teaching with parallellaJournal of Computing Sciences in Colleges10.5555/2835377.283538131:3(18-27)Online publication date: 1-Jan-2016
  • (2010)Strategies for preparing computer science students for the multicore worldProceedings of the 2010 ITiCSE working group reports10.1145/1971681.1971689(97-115)Online publication date: 28-Jun-2010

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