skip to main content
10.1145/1734263.1734373acmconferencesArticle/Chapter ViewAbstractPublication PagessigcseConference Proceedingsconference-collections
panel

Novel approaches to CS 0 with app inventor for android

Published: 10 March 2010 Publication History

Abstract

No abstract available.

References

[1]
Abelson, H. 2009. App Inventor for Android. Google Research Blog, July 31, 2009. URL= http://googleresearch.blogspot.com/2009/07/app-inventor-for-android.html.
[2]
Dann, W., Cooper, S., and Pausch, R. 2008. Learning to Program with Alice. 2. Prentice Hall Press.
[3]
Torero, M. and von Braun, J., eds. 2006. Information and Communication Technologies for Development and Poverty Reduction. Johns Hopkins University Press, Baltimore.
[4]
Hundhausen, C. D., Narayanan, N. H., and Crosby, M. E. 2008. Exploring studio-based instructional models for computing education. In Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education (Portland, OR, USA, March 12 - 15, 2008). SIGCSE '08. ACM, New York, NY, 32--396. DOI= http://doi.acm.org/10.1145/1352135.1352271
[5]
Monroy-Hernández, A. and Resnick, M. 2008. FEATURE Empowering kids to create and share programmable media. interactions 15, 2 (Mar. 2008), 50--53. DOI= http://doi.acm.org/10.1145/1340961.1340974
[6]
Pintrich, P., Smith, D. A. F., Garcia, T., and Mckeachie, W. J. 1993. Reliability and Predictive Validity of the Motivated States for Learning Questionnaire. Educational and Psychological Measurement, 53 (August 1993), 801--813. DOI=10.1177/0013164493053003024
[7]
Wang, K., McCaffrey, C., Wendel, D., and Klopfer, E. 2006. 3D game design with programming blocks in StarLogo TNG. In Proceedings of the 7th international Conference on Learning Sciences (Bloomington, Indiana, June 27 - July 01, 2006). International Conference on Learning Sciences. International Society of the Learning Sciences, 1008--1009.

Cited By

View all
  • (2022)Teaching IoT in the Classroom and RemotelyHigher Education Learning Methodologies and Technologies Online10.1007/978-3-030-96060-5_7(87-99)Online publication date: 6-Mar-2022
  • (2021)Teaching Android App Development to First Year Undergraduates: Textual Programming or Visual Programming?2021 IEEE International Conference on Engineering, Technology & Education (TALE)10.1109/TALE52509.2021.9678602(01-08)Online publication date: 5-Dec-2021
  • (2019)The Appropriateness of Scratch and App Inventor as Educational Environments for Teaching Introductory Programming in Primary and Secondary EducationEarly Childhood Development10.4018/978-1-5225-7507-8.ch039(797-819)Online publication date: 2019
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGCSE '10: Proceedings of the 41st ACM technical symposium on Computer science education
March 2010
618 pages
ISBN:9781450300063
DOI:10.1145/1734263
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 March 2010

Check for updates

Author Tags

  1. cs 0
  2. education
  3. introductory computer science
  4. mobile application development
  5. social aspects
  6. visual programming environments

Qualifiers

  • Panel

Conference

SIGCSE10
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,787 of 5,146 submissions, 35%

Upcoming Conference

SIGCSE TS 2025
The 56th ACM Technical Symposium on Computer Science Education
February 26 - March 1, 2025
Pittsburgh , PA , USA

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)4
  • Downloads (Last 6 weeks)0
Reflects downloads up to 17 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2022)Teaching IoT in the Classroom and RemotelyHigher Education Learning Methodologies and Technologies Online10.1007/978-3-030-96060-5_7(87-99)Online publication date: 6-Mar-2022
  • (2021)Teaching Android App Development to First Year Undergraduates: Textual Programming or Visual Programming?2021 IEEE International Conference on Engineering, Technology & Education (TALE)10.1109/TALE52509.2021.9678602(01-08)Online publication date: 5-Dec-2021
  • (2019)The Appropriateness of Scratch and App Inventor as Educational Environments for Teaching Introductory Programming in Primary and Secondary EducationEarly Childhood Development10.4018/978-1-5225-7507-8.ch039(797-819)Online publication date: 2019
  • (2019)Students’ Viewpoint about Using MIT App Inventor in Education2019 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)10.23919/MIPRO.2019.8756671(611-616)Online publication date: May-2019
  • (2017)The Appropriateness of Scratch and App Inventor as Educational Environments for Teaching Introductory Programming in Primary and Secondary EducationInternational Journal of Web-Based Learning and Teaching Technologies10.4018/IJWLTT.201710010612:4(58-77)Online publication date: 1-Oct-2017
  • (2017)Trends of Mobile Learning in Computing Education from 2006 to 2014International Journal of Mobile and Blended Learning10.4018/IJMBL.20170101029:1(16-33)Online publication date: 1-Jan-2017
  • (2017)Design Thinking in App Inventor Game Design and Development: A Case Study2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)10.1109/ICALT.2017.161(139-141)Online publication date: Jul-2017
  • (2016)Using Scratch and App Inventor for teaching introductory programming in secondary education. A case studyInternational Journal of Technology Enhanced Learning10.5555/3059242.30592448:3-4(217-233)Online publication date: 1-Jan-2016
  • (2015)Teaching automation and control with App Inventor applications2015 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON.2015.7096077(879-884)Online publication date: Mar-2015
  • (2015)Observations and opportunities in cybersecurity education game design2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)10.1109/CGames.2015.7272970(131-137)Online publication date: Jul-2015
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media