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Improving social game engagement on facebook through enhanced socio-contextual information

Published:10 April 2010Publication History

ABSTRACT

In this paper we describe the results of a controlled study of a social game, Magpies, which was built on the Facebook Online Social Network (OSN) and enhanced with contextual social information in the form of a variety of social network indices. Through comparison with a concurrent control trial using an identical game without the enhanced social information, it was shown that the additional contextual data increased the frequency of social activity between players engaged in the game. Despite this increase in activity, there was little increase in growth of the player-base when compared to the control condition. These findings corroborate previous work that showed how socio-contextual enhancement can increase performance on task-driven games, whilst also suggesting that it can increase activity and engagement when provided as context for non task-driven game environments.

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                  cover image ACM Conferences
                  CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
                  April 2010
                  2690 pages
                  ISBN:9781605589299
                  DOI:10.1145/1753326

                  Copyright © 2010 ACM

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                  Publication History

                  • Published: 10 April 2010

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