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Playing the matching-shoulders lob-pass game with logarithmic regret

Published:16 July 1994Publication History

ABSTRACT

The best previous algorithm for the matching shoulders lob-pass game, ARTHUR (Abe and Takeuchi 1993), suffered O(t1/2) regret. We prove that this is the best possible performance for any algorithm that works by accurately estimating the opponent's payoff lines. Then we describe an algorithm which beats that bound and meets the information-theoretic lower bound of O(logt) regret by converging to the best lob rate without accurately estimating the payoff lines. The noise-tolerant binary search procedure that we develop is of independent interest.

References

  1. Abe, N. and Takeuchi, J. (1993). The lob-pass problem and an on-line learning model of rational choice. In Workshop on Computatwnal Learning Theory, pp. 422-428. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Borgstrom, R. S. and Kosaraju, S. R. (1993). Comp~rieon-B~sed Search in the Pre~ence of Errors. In Proceedings of the Twenty-Fifth Annual ACM Symposium on Theory of Computing, pp. 130-136. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Herrnstein, R. (1990). Rational Choice Theory. Amerzcan Psychologist, ~5(3), 356-367.Google ScholarGoogle Scholar
  4. Rivest, R., Meyer, A., Kleitman, D., Winklmann, K., and Spencer, J. (1980). Coping with errors in binary search procedures. Journal of Computer and System Sciences, 33, 85-94.Google ScholarGoogle Scholar

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  1. Playing the matching-shoulders lob-pass game with logarithmic regret

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          cover image ACM Conferences
          COLT '94: Proceedings of the seventh annual conference on Computational learning theory
          July 1994
          376 pages
          ISBN:0897916557
          DOI:10.1145/180139

          Copyright © 1994 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 16 July 1994

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          Overall Acceptance Rate35of71submissions,49%

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