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A framework for evidence based visual style development for serious games

Published:19 June 2010Publication History

ABSTRACT

In this paper, we describe a framework for connecting computer graphics techniques and visual style in video game design with targeted learning outcomes for students. The relationship is organized on a table depicting Bloom's taxonomy of the cognitive domain and categories of computer graphics imagery from simplified to realistic. This framework is presented as a useful way to economize design development efforts and incorporate visual development in addition to player immersion as an indicator of expected effectiveness for serious games.

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          cover image ACM Other conferences
          FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
          June 2010
          306 pages
          ISBN:9781605589374
          DOI:10.1145/1822348

          Copyright © 2010 ACM

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          Publication History

          • Published: 19 June 2010

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