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Interactive demonstrations of innovative technologies in a broad range of applications, including displays, robotics, input devices, and interaction techniques. Emerging Technologies includes a mix of works invited by the organizers and works selected from juried submissions.
360-degree autostereoscopic display
- Katsuhisa Ito,
- Hiroki Kikuchi,
- Hisao Sakurai,
- Izushi Kobayashi,
- Hiroaki Yasunaga,
- Hidenori Mori,
- Kazutatsu Tokuyama,
- Hirotaka Ishikawa,
- Kengo Hayasaka,
- Hiroyuki Yanagisawa
A volumetric 3D display has been a motif in many science fiction movies, and is the very image of futuristic technology. We have developed a prototype 360-degree autostereoscopic display. This display allows us to view full-color volumetric objects from ...
3D multitouch: when tactile tables meet immersive visualization technologies
Multitouch tactile input, while having been in the research labs for quite some time, is just reaching the general public through well-known interfaces like mobile phones or multitouch tables. The technology, when used in the right context in the right ...
A fluid-suspension, electromagnetically driven eye with video capability for animatronic applications
(Our work of the same title was initially published at "Humanoid '09" in Paris France, and should be referred to for details).
We have prototyped a compact, fluid-suspension, electromagnetically-rotated animatronic eye. The Eye has no external moving ...
Acroban the humanoid: playful and compliant physical child-robot interaction
Personal robotics is predicted to arrive massively in our homes in the 21st century, as well as impact importantly our society. Yet, before this vision can be realized, a number of very hard challenges need to be addressed. Among them are challenges ...
AirTiles: modular devices to create a flexible sensing space
There are a number of systems and devices for spacial measurement which can be used to measure bodily motion. However, these systems are usually large or fixed with the environment. In this study, we propose a novel modular device that allows users to ...
An interactive zoetrope for the animation of solid figurines and holographic projections
We demonstrate interactive zoetropes that animate holographic images or solid figurines. Unlike previously existing zoetropes, they are capable of aperiodic, interactive behavior. For example, we use them to animate talking character's mouths in real ...
beacon 2+: networked socio-musical interaction
This work proposes an environment for socio-musical interaction where people can generate sounds and play music by feet in collaboration with each other. We have been developing a new musical interface, beacon. Each beacon produces laser beams lying on ...
Beyond the surface: 3D interactions for tabletop systems
Current tabletop systems are designed to sense 2D interactions taken place on the tabletop surface, such as finger touches and tangible objects. The ability to interact above the tabletop surface makes it possible to support 3D interactions. For example,...
Camera-less Smart Laser Projector
The 'Smart Laser Projector' (SLP) is a modified laser-based projector capable of displaying while simultaneously using the laser beam (at the same or different wavelength or polarization) as a LIDAR probe gathering information about the projection ...
Colorful Touch Palette
Previously, pictures were painted using tools such as crayons or even by hand. Surfaces such as canvases or walls, provided the tactile sensations of the drawing surface while painting. However, this tactile experience has got lost because of advances ...
FuSA2 touch display
Touching, stroking and pulling are important ways to communicate with fibratus material. Above all, stroking is one of the most representative ways to interact with fibratus material because stroking lets people feel its direction, hardness and ...
Gesture-world technology: 3D hand pose estimation system for unspecified users using a compact high-speed camera
This technology allows people to control devices such as computers, communications devices, household appliances, and robots by means of everyday gestures without using sensors or controllers, which employs the high-speed and high-accuracy computer ...
Haptic canvas: dilatant fluid based haptic interaction
- Shunsuke Yoshimoto,
- Yuki Hamada,
- Takahiro Tokui,
- Tetsuya Suetake,
- Masataka Imura,
- Yoshihiro Kuroda,
- Osamu Oshiro
Some kinds of substances naturally attract people to touch them. The slurry made from water and starch is one of the haptically fascinating substances, and presents the amusing but mysterious sensation like playing in the mud when you were in childhood. ...
Head-mounted photometric stereo for performance capture
Head-mounted cameras are an increasingly important tool for capturing an actor's facial performance. Such cameras provide a fixed, unoccluded view of the face. The resulting imagery is useful for observing motion capture dots or as input to existing ...
In-air typing interface for mobile devices with vibration feedback
Recently the miniaturization of mobile devices has progressed and such devices are difficult to have input interface that has wide operation area on their surface. Conventional input interface on a cell phone, such as a touch panel or keypad, has ...
Lumino: tangible building blocks based on glass fiber bundles
We present luminos, tangible building blocks that allow users to assemble physical 3D structures on a tabletop computer. All luminos are tracked using the table's built-in camera, including those luminos located on top of other luminos. To enable this, ...
Matrix LED unit with pattern drawing and extensive connection
Matrix LED unit, the array of small LEDs, is widely used for display systems, such as indicator in public transportation vehicles and toys. In these cases, the patterns displayed on the matrix LED unit is stored in the memory card or the host computer ...
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So far, gustatory information has rarely been studied in relation to computers, even though there are lots of studies on visual, auditory, haptic and olfactory information. This scarcity of research on gustatory information has several reasons. One ...
QuintPixel: multi-primary color display systems
Today's conventional Liquid Crystal Displays (LCD) are assembled with three primary colors (red, green, and blue: RGB). Further, the most common color gamut standards are defined in RGB-primary colors. Such a system lacks the capability to reproduce all ...
RePro3D: full-parallax 3D display using retro-reflective projection technology
Motion parallax is important to recognize the depth of a 3D image. In recent years, many 3D display methods that enable parallax images to be seen with the naked eye have been developed. In addition, there has been an increase in research to design ...
Shaboned display: an interactive substantial display using soap bubbles
From childhood, we often play with bubbles. We find various aesthetic elements in a series of actions of soap bubbles: appearing, expanding, floating, bursting and disappearing. This time, we utilize the movements of soap bubbles as a pixel of an image ...
Slow display
- Daniel Saakes,
- Kevin Chiu,
- Tyler Hutchison,
- Biyeun M. Buczyk,
- Naoya Koizumi,
- Masahiko Inami,
- Ramesh Raskar
How can we show our 16 megapixel photos from our latest trip on a digital display? How can we create screens that are visible in direct sunlight as well as complete darkness? How can we create large displays that consume less than 2W of power? How can ...
Touch Light Through the Leaves: a tactile display for light and shadow
You can feel something good and comfortable when you turn your palms up and the light falling onto your palms through the trees. "Touch Light Through the Leaves" begins from an imagination which we can touch the light through the leaves. We propose "...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |