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I want my virtual friends to be life size!: adapting Second Life to multi-screen projected environments

Published:26 July 2010Publication History

ABSTRACT

Second Life (SL) is a popular 3D online virtual world designed for human interaction (also known as a MUVE, or multi-user virtual environment). It typically supports 60--70 thousand concurrent users. The assets and physical environments within SL are easy to create and use, and the environments themselves are very much part of the human interaction experience. However, the typical means of accessing SL is through a single computer screen, which lessens the immersion that is inherent in such a rich 3D world. Because of this, the SL virtual world is a good candidate for adaptation to large scale immersive displays such as a CAVE™ or other multi projector systems.

References

  1. Humphreys, G. Houston, M. Ng, R. Frank, R. Ahern, S. Kirchner, J. Klosowski, P. Chromium: A Stream Processing Framework for interactive Rendering on Clusters. In ACM Transaction on Graphics 2002 Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Berger, F. Lindinger, C. Ziegler, W. Vrizer -- Using Arbitrary OpenGL Software in the CAVE or other Virtual -- Environments. In IEEE Virtual Reality 2004Google ScholarGoogle Scholar

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  1. I want my virtual friends to be life size!: adapting Second Life to multi-screen projected environments

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          • Published in

            cover image ACM Conferences
            SIGGRAPH '10: ACM SIGGRAPH 2010 Posters
            July 2010
            156 pages
            ISBN:9781450303934
            DOI:10.1145/1836845
            • Conference Chair:
            • Cindy Grimm

            Copyright © 2010 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 26 July 2010

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