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Local search techniques for computing equilibria in two-player general-sum strategic-form games

Published:10 May 2010Publication History

ABSTRACT

The computation of a Nash equilibrium in a game is a challenging problem in artificial intelligence. This is because the computational time of the algorithms provided by the literature is, in the worst case, exponential in the size of the game. To deal with this problem, it is common the resort to concepts of approximate equilibrium. In this paper, we follow a different route, presenting, to the best of our knowledge, the first algorithm based on the combination of support enumeration methods and local search techniques to find an exact Nash equilibrium in two-player general-sum games and, in the case no equilibrium is found within a given deadline, to provide an approximate equilibrium. We design some dimensions for our algorithm and we experimentally evaluate them with games that are unsolvable with the algorithms known in the literature within a reasonable time. Our preliminary results are promising, showing that our techniques can allow one to solve hard games in a short time.

References

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  1. Local search techniques for computing equilibria in two-player general-sum strategic-form games

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    • Published in

      cover image ACM Other conferences
      AAMAS '10: Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
      May 2010
      1578 pages
      ISBN:9780982657119

      Publisher

      International Foundation for Autonomous Agents and Multiagent Systems

      Richland, SC

      Publication History

      • Published: 10 May 2010

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      Overall Acceptance Rate1,155of5,036submissions,23%

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