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Designing spatial audio interfaces to support multiple audio streams

Published:07 September 2010Publication History

ABSTRACT

Auditory interfaces offer a solution to the problem of effective eyes-free mobile interactions. However, a problem with audio, as opposed to visual displays, is dealing with multiple simultaneous outputs. Any audio interface needs to consider: 1) simultaneous versus sequential presentation of multiple audio streams, 2) 3D audio techniques to place sounds in different spatial locations versus a single point of presentation, 3) dynamic movement versus fixed locations of audio sources. We present an experiment using a divided-attention task where a continuous podcast and an audio menu compete for attention. A sequential presentation baseline assessed the impact of cognitive load, and as expected, dividing attention had a significant effect on overall performance. However, spatial audio still increased the users' ability to attend to two streams, while dynamic movement of streams led to higher perceived workload. These results will provide guidelines for designers when building eyes-free auditory interfaces for mobile applications.

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  • Published in

    cover image ACM Other conferences
    MobileHCI '10: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
    September 2010
    552 pages
    ISBN:9781605588353
    DOI:10.1145/1851600
    • General Chairs:
    • Marco de Sá,
    • Luís Carriço,
    • Program Chair:
    • Nuno Correia

    Copyright © 2010 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 7 September 2010

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    MobileHCI '10 Paper Acceptance Rate46of225submissions,20%Overall Acceptance Rate202of906submissions,22%

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