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Real-time soccer player tracking method by utilizing shadow regions

Published:25 October 2010Publication History

ABSTRACT

Our research aims to generate a player's view video stream by using a 3D free-viewpoint video technique. Since player trajectories are necessary to generate the video, we propose a real-time player trajectory estimation method by utilizing the shadow regions from soccer scenes. This paper describes our trial to realize real-time processing. We divide the process into capture and server computers. In addition, we reduced the processing cost with pipeline parallelization and optimization. We apply our proposed method to an actual soccer match held in a stadium and show its effectiveness.

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References

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  1. Real-time soccer player tracking method by utilizing shadow regions

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    • Published in

      cover image ACM Conferences
      MM '10: Proceedings of the 18th ACM international conference on Multimedia
      October 2010
      1836 pages
      ISBN:9781605589336
      DOI:10.1145/1873951

      Copyright © 2010 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 25 October 2010

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