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Measuring interest in linear single player FPS games

Published:15 December 2010Publication History

ABSTRACT

In this study, we measured attention levels to identify points of high player interest in linear single player FPS games. Our results suggest that further analysis of these points could lead to a better understanding of player interest and how to design interesting encounters in games.

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References

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        • Published in

          cover image ACM Conferences
          SA '10: ACM SIGGRAPH ASIA 2010 Sketches
          December 2010
          98 pages
          ISBN:9781450305235
          DOI:10.1145/1899950

          Copyright © 2010 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 15 December 2010

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          Overall Acceptance Rate178of869submissions,20%

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