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DirectX 11: learn the latest tricks (Copyright restrictions prevent ACM from providing the full text for this article)

Published:15 December 2010Publication History

ABSTRACT

This course explains the various components of DirectX 11, such as direct compute, tessellation, multi-threaded command buffers, dynamic shader linking, new texture-compression formats, read-only depth, conservative oDepth, etc.

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  1. DirectX 11: learn the latest tricks (Copyright restrictions prevent ACM from providing the full text for this article)
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        • Published in

          cover image ACM Conferences
          SA '10: ACM SIGGRAPH ASIA 2010 Courses
          December 2010
          1481 pages
          ISBN:9781450305273
          DOI:10.1145/1900520

          Copyright © 2010 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 15 December 2010

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