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Creating the invisible interface: (invited talk)
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 7th annual ACM symposium on User interface software and technology table of contents
Marina del Rey, California, United States
Page: 1  
Year of Publication: 1994
ISBN:0-89791-657-3
Author
Mark Weiser  Xerox Palo Alto Research Center, 3333 Coyote Hill Rd., Palo Alto, CA
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGSOFT: ACM Special Interest Group on Software Engineering
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 88,   Citation Count: 8
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ABSTRACT

For thirty years, most interface design, and most computer design, has been headed down the path of the “dramatic” machine. Its highest ideal is to make a computer so exciting, so wonderful so interesting, that we never want to be without it. A less-traveled path I call the “invisible”; its highest ideal is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it. (I have also called this notion “Ubiquitous Computing.”) I believe that in the next twenty years the second path will come to dominate. But this will not be easy; very little of our current systems infrastructure will survive. We have been building versions of the infrastructure-to-come at PARC for the past four years, in the form of inch-, foot-, and yard-sized computers we call Tabs, Pads, and Boards. In this talk I will describe the humanistic origins of the “invisible” ideal in post-modernist thought. I will then describe some of our prototypes, how they succeed and fail to be invisible, and what we have learned. I will illustrate new systems issues that user interface designers will face when creating invisibility. And I will indicate some new directions we are now exploring, including the famous “dangling string” display.


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