| Creating the invisible interface: (invited talk) |
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Symposium on User Interface Software and Technology
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Proceedings of the 7th annual ACM symposium on User interface software and technology
table of contents
Marina del Rey, California, United States
Page: 1
Year of Publication: 1994
ISBN:0-89791-657-3
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Author
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Mark Weiser
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Xerox Palo Alto Research Center, 3333 Coyote Hill Rd., Palo Alto, CA
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Downloads (6 Weeks): 11, Downloads (12 Months): 88, Citation Count: 8
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ABSTRACT
For thirty years, most interface design, and most computer design, has been headed down the path of the “dramatic” machine. Its highest ideal is to make a computer so exciting, so wonderful so interesting, that we never want to be without it. A less-traveled path I call the “invisible”; its highest ideal is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it. (I have also called this notion “Ubiquitous Computing.”) I believe that in the next twenty years the second path will come to dominate. But this will not be easy; very little of our current systems infrastructure will survive. We have been building versions of the infrastructure-to-come at PARC for the past four years, in the form of inch-, foot-, and yard-sized computers we call Tabs, Pads, and Boards. In this talk I will describe the humanistic origins of the “invisible” ideal in post-modernist thought. I will then describe some of our prototypes, how they succeed and fail to be invisible, and what we have learned. I will illustrate new systems issues that user interface designers will face when creating invisibility. And I will indicate some new directions we are now exploring, including the famous “dangling string” display.
CITED BY 8
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Matthew Chalmers , Marek Bell , Barry Brown , Malcolm Hall , Scott Sherwood , Paul Tennent, Gaming on the edge: using seams in ubicomp games, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.306-309, June 15-17, 2005, Valencia, Spain
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Stuart Reeves , Tony Pridmore , Andy Crabtree , Jonathan Green , Steve Benford , Claire O'Malley, The spatial character of sensor technology, Proceedings of the 6th ACM conference on Designing Interactive systems, June 26-28, 2006, University Park, PA, USA
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Peter Tolmie , James Pycock , Tim Diggins , Allan MacLean , Alain Karsenty, Unremarkable computing, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
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Marek Bell , Matthew Chalmers , Louise Barkhuus , Malcolm Hall , Scott Sherwood , Paul Tennent , Barry Brown , Duncan Rowland , Steve Benford, Interweaving mobile games with everyday life, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Steven Dow , Manish Mehta , Ellie Harmon , Blair MacIntyre , Michael Mateas, Presence and engagement in an interactive drama, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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Matthew Chalmers , Areti Galani, Seamful interweaving: heterogeneity in the theory and design of interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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