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Using tags to encourage reflection and annotation on data during nomadic inquiry

Published: 07 May 2011 Publication History

Abstract

Nomadic inquiry may benefit from tagging when used for educational purposes to support reflection and annotation during data collection. To that end we created Zydeco, a mobile system to scaffold learners through the science inquiry process in and out of the classroom, and tested it in a museum with 42 middle school students. Students report that tags encouraged reflection and annotation during data collection, suggesting that tagging can be used to support nomadic inquiry. From this work we present some emerging design recommendations for constructing similar systems.

References

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American Association for the Advancement of Science Benchmarks for Science Literacy. Oxford University Press, New York, 2009.
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Ames, M. and Naaman, M. Why we tag: motivations for annotation in mobile and online media. In Proc. Human Factors in Computing Systems (2007), 971--980.
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Cahill, C., Kuhn, A., Schmoll, S., Pompe, A. and Quintana, C. Zydeco: using mobile and web technologies to support seamless inquiry between museum and school contexts. In Proc. IDC (2010), 174--177.
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Cosley, D., Baxter, J., Lee, S., Alson, B., Nomura, S., Adams, P., Sarabu, C. and Gay, G. A tag in the hand: supporting semantic, social, and spatial navigation in museums. In Proc. Human Factors in Computing Systems (2009), 1953--1962.
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Furnas, G., Fake, C., von Ahn, L., Schachter, J., Golder, S., Fox, K., Davis, M., Marlow, C. and Naaman, M. Why do tagging systems work? In Proc. Human Factors in Computing Systems (2006), 36--39.
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Hsi, S. A study of user experiences mediated by nomadic web content in a museum. Computer Assisted Learning 19, 3 (2003), 308--319.
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Quintana, C., Reiser, B. J., Davis, E. A., Krajcik, J., Fretz, E., Duncan, R. G., Kyza, E., Edelson, D. and Soloway, E. A Scaffolding Design Framework for Software to Support Science Inquiry. Journal of the Learning Sciences 13, 3 (2004), 337--386.
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Rogers, Y., Price, S., Randell, C., Fraser, D. S., Weal, M. and Fitzpatrick, G. Ubi-learning integrates indoor and outdoor experiences. Communications of the ACM 48, 1 (January 2005), 55--19.
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Songer, N. B. BioKIDS: An animated conversation on the development of complex reasoning in science. In The Cambridge Handbook of the Learning Sciences, Cambridge University Press, 2006, 355--370.
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cover image ACM Conferences
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
May 2011
3530 pages
ISBN:9781450302289
DOI:10.1145/1978942
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 07 May 2011

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Author Tags

  1. learner-centered design
  2. mobile computing
  3. mobile learning
  4. nomadic inquiry
  5. scaffolding
  6. tagging

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CHI '11 Paper Acceptance Rate 410 of 1,532 submissions, 27%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

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  • (2023)Observe It, Draw It: Scaffolding Children’s Observations of Plant Biodiversity with an Interactive Drawing ToolProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589380(253-266)Online publication date: 19-Jun-2023
  • (2022)KidSpellInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10037332:COnline publication date: 1-Jun-2022
  • (2020)We are the Greatest Showmen: Configuring a Framework for Project-Based Mobile LearningProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376650(1-12)Online publication date: 21-Apr-2020
  • (2019)Sparking interestInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2019.01.00320:C(24-34)Online publication date: 1-Jun-2019
  • (2019)A Real-Life School Study of Confirmation Bias and Polarisation in Information BehaviourTransforming Learning with Meaningful Technologies10.1007/978-3-030-29736-7_31(409-422)Online publication date: 16-Sep-2019
  • (2018)A review of the types of mobile activities in mobile inquiry-based learningComputers & Education10.5555/3198482.3198622118:C(38-55)Online publication date: 1-Mar-2018
  • (2018)Taking into Account Sensory KnowledgeProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173810(1-14)Online publication date: 21-Apr-2018
  • (2018)Eine Analyse von Interaktionsmustern für mobiles forschendes LernenHandbuch Mobile Learning10.1007/978-3-658-19123-8_18(345-363)Online publication date: 4-May-2018
  • (2017)Supporting collaborative learning with tag recommendationsProceedings of the Seventh International Learning Analytics & Knowledge Conference10.1145/3027385.3027421(409-418)Online publication date: 13-Mar-2017
  • (2015)Digital–Physical Reality GameGames and Culture10.1177/155541201456878911:4(390-421)Online publication date: 23-Jan-2015
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