skip to main content
10.1145/1979742.1979571acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
tutorial

The user in flux: bringing HCI and digital arts together to interrogate shifting roles in interactive media

Published: 07 May 2011 Publication History

Abstract

With the advent of interactive digital media, people are no longer simply 'users'. They actively shift between various roles: author, collaborator, and even performer. We coin the term "user in flux" to problematize static definitions of "the user" and highlight how people's roles and practices switch and evolve when engaged in such interactions. Drawing from participatory practices and seeking inspiration from interactive artists, this workshop explores the "user in flux" with an aim to establish directions and approaches that can revitalize the HCI community's understanding of the user and inform the design of technologies used for interacting with digital media, and promote a new research agenda.

References

[1]
Bannon, L.J., A human-centred perspective on interaction design, in Future Interaction Design, A. Pirhonen, et al., Editors. 2005, Springer-Verlag: London. p. 31--51.
[2]
Bentley, F., C. Metcalf, and G. Harboe. Personal vs commercial content: the similarities between consumer use of photos and music. in Proc of CHI. 2006: ACM Press.
[3]
Bolter, J.D. and D. Gromala, Windows and Mirrors. 2003, Cambridge: MIT Press.
[4]
Kirk, D., et al. Understanding videowork. in Proc of CHI. 2007: ACM Press.
[5]
Maia, M., J. Almeida, and V. Almeida. Identifying user behavior in online social networks. in Proc of SocialNets. 2008.
[6]
Sheridan, J.G., N. Bryan-Kinns, and A. Bayliss. Encouraging witting participation and performance in digital live art. in British HCI. 2007.
[7]
Sheridan, J.G., N. Bryan-Kinns, and A. Bayliss. Encouraging witting participation and performance in digital live art. in British HCI. 2007.
[8]
Warde, A., Consumption and theories of practice. Journal of Consumer Culture, 2005. 5(2): p. 131--153.

Cited By

View all
  • (2023)A Study on the Emotional Responses to Visual ArtEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_43(450-460)Online publication date: 15-Nov-2023
  • (2018)Revisiting Interactive Art from an Interaction Design PerspectiveProceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems10.1145/3274192.3274227(1-10)Online publication date: 22-Oct-2018
  • (2016)Breaking AndyWallProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2891100(3855-3858)Online publication date: 7-May-2016
  • Show More Cited By

Index Terms

  1. The user in flux: bringing HCI and digital arts together to interrogate shifting roles in interactive media

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing Systems
    May 2011
    2554 pages
    ISBN:9781450302685
    DOI:10.1145/1979742

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 May 2011

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. HCI
    2. design
    3. digital media
    4. participatory art
    5. participatory practice
    6. user in flux

    Qualifiers

    • Tutorial

    Conference

    CHI '11
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)5
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 06 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)A Study on the Emotional Responses to Visual ArtEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_43(450-460)Online publication date: 15-Nov-2023
    • (2018)Revisiting Interactive Art from an Interaction Design PerspectiveProceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems10.1145/3274192.3274227(1-10)Online publication date: 22-Oct-2018
    • (2016)Breaking AndyWallProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2891100(3855-3858)Online publication date: 7-May-2016
    • (2016)What Exactly Is Performance?Performative Experience Design10.1007/978-3-319-28395-1_3(45-79)Online publication date: 26-Feb-2016
    • (2015)Constructing and constraining participation in participatory arts and HCIInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2014.10.00374:C(107-123)Online publication date: 1-Feb-2015
    • (2014)HCIProceedings of the 2014 companion publication on Designing interactive systems10.1145/2598784.2598799(203-206)Online publication date: 21-Jun-2014
    • (2013)Crafting interactive systemsCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2479652(3223-3226)Online publication date: 27-Apr-2013
    • (2013)Performative experience designCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468723(2049-2058)Online publication date: 27-Apr-2013
    • (2012)The arts, HCI, and innovation policy discourseCHI '12 Extended Abstracts on Human Factors in Computing Systems10.1145/2212776.2212399(1111-1114)Online publication date: 5-May-2012

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media