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SpotTheLink: playful alignment of ontologies

Published: 21 March 2011 Publication History

Abstract

A large share of tasks in semantic-content authoring crucially rely on human intelligence [4]. This holds for many aspects of ontology engineering, but also for ontology-based annotation, be that for data-oriented resources, such as images, audio and video content, or for functionality, such as Web services and APIs. In previous work of ours we have extensively discussed the importance of motivators and incentive mechanisms to encourage a critical mass of Internet users - in particular, users beyond the boundaries of the semantic-technologies community - to contribute to such inherently human-driven tasks. Through OntoGame we have provided a framework for casual games which capitalizes on fun and competition as two key motivators for people to willingly invest their valuable time and effort in semantic-technologies-related tasks, whose technical details hide behind an entertaining collaboratively game experience [2]. This paper presents the newest release of the OntoGame series, called SpotTheLink, which addresses this challenge in the area of ontology alignment.

References

[1]
J. Euzenat and P. Shvaiko. Ontology Matching. Springer, 2007.
[2]
K. Siorpaes and M. Hepp. Games with a Purpose for the Semantic Web. IEEE Intelligent Systems, 23(3): 50--60, 2008.
[3]
K. Siorpaes and M. Hepp. OntoGame: Weaving the Semantic Web by Online Games. In Proceedings of the European Semantic Web Conference ESWC2008, pages 751--766, 2008.
[4]
K. Siorpaes and E. Simperl. Human intelligence in the process of semantic content creation. World Wide Web Journal, 13(1), 2010.

Cited By

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  • (2023)Improving Decision Support Systems and Disruptive Technology Adoption With Analytical Serious GamesHandbook of Research on Decision-Making Capabilities Improvement With Serious Games10.4018/978-1-6684-9166-9.ch009(214-237)Online publication date: 30-Jun-2023
  • (2017)Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule designJournal of Information and Telecommunication10.1080/24751839.2017.14012592:4(374-391)Online publication date: 30-Nov-2017
  • (2016)Crowd-based ontology engineering with the uComp Protégé pluginSemantic Web10.3233/SW-1501817:4(379-398)Online publication date: 27-May-2016
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cover image ACM Conferences
SAC '11: Proceedings of the 2011 ACM Symposium on Applied Computing
March 2011
1868 pages
ISBN:9781450301138
DOI:10.1145/1982185

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Association for Computing Machinery

New York, NY, United States

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Published: 21 March 2011

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Author Tags

  1. OntoGame
  2. casual games
  3. incentives
  4. motivators
  5. ontology alignment

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SAC'11
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SAC'11: The 2011 ACM Symposium on Applied Computing
March 21 - 24, 2011
TaiChung, Taiwan

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Overall Acceptance Rate 1,650 of 6,669 submissions, 25%

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Cited By

View all
  • (2023)Improving Decision Support Systems and Disruptive Technology Adoption With Analytical Serious GamesHandbook of Research on Decision-Making Capabilities Improvement With Serious Games10.4018/978-1-6684-9166-9.ch009(214-237)Online publication date: 30-Jun-2023
  • (2017)Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule designJournal of Information and Telecommunication10.1080/24751839.2017.14012592:4(374-391)Online publication date: 30-Nov-2017
  • (2016)Crowd-based ontology engineering with the uComp Protégé pluginSemantic Web10.3233/SW-1501817:4(379-398)Online publication date: 27-May-2016
  • (2016)Knowledge Base Refinement with Gamified CrowdsourcingIntelligent Information and Database Systems10.1007/978-3-662-49381-6_4(33-42)Online publication date: 2016
  • (2015)Designing for Citizen Data AnalysisProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702420(4069-4078)Online publication date: 18-Apr-2015
  • (2015)Toward gamification of knowledge base construction2015 International Symposium on Innovations in Intelligent SysTems and Applications (INISTA)10.1109/INISTA.2015.7276721(1-7)Online publication date: Sep-2015
  • (2014)The uComp Protégé Plugin: Crowdsourcing Enabled Ontology EngineeringKnowledge Engineering and Knowledge Management10.1007/978-3-319-13704-9_14(181-196)Online publication date: 2014
  • (2013)Crowdsourced Knowledge AcquisitionInternational Journal on Semantic Web & Information Systems10.4018/ijswis.20130701029:3(14-41)Online publication date: 1-Jul-2013
  • (2013)Mechanical turk as an ontology engineer?Proceedings of the 5th Annual ACM Web Science Conference10.1145/2464464.2464482(262-271)Online publication date: 2-May-2013
  • (2013)Crowdsourcing Linked Data Quality AssessmentProceedings of the 12th International Semantic Web Conference - Part II10.1007/978-3-642-41338-4_17(260-276)Online publication date: 21-Oct-2013
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