ABSTRACT
Games take many forms, including educational environments. Alice is an example of an engaging environment that teaches object-oriented programming through the development of animations. The AliceVI project sought to extent Alice to visually impaired users. This paper describes how the architectural of Alice impacted the ability to add accessibility features. The result has been to start a system, named BridgIT, from scratch. The technology and proposed architecture is discussed for the new system, which takes the tenets of Alice to a new group of users.
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Index Terms
The architectural challenges of adding accessibility features to ALICE as a case study of maintenance in educational software
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