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Using visual texture for information display
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Volume 14 ,  Issue 1  (January 1995) table of contents
Pages: 3 - 20  
Year of Publication: 1995
ISSN:0730-0301
Authors
Colin Ware  Univ. of New Brunswick, Fredericton, N.B., Canada
William Knight  Univ. of New Brunswick, Fredericton, N.B., Canada
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 18,   Downloads (12 Months): 105,   Citation Count: 11
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ABSTRACT

Results from vision research are applied to the synthesis of visual texture for the purposes of information display. The literature surveyed suggests that the human visual system processes spatial information by means of parallel arrays of neurons that can be modeled by Gabor functions. Based on the Gabor model, it is argued that the fundamental dimensions of texture for human perception are orientation, size (1/frequency), and contrast. It is shown that there are a number of trade-offs in the density with which information can be displayed using texture. Two of these are (1) a trade-off between the size of the texture elements and the precision with which the location can be specified, and (2) the precision with which texture orientation can be specified and the precision with which texture size can be specified. Two algorithms for generating texture are included.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  11
 
 
 
 
 
 
 


REVIEW

"Mircea Raducu Stan : Reviewer"

Results in neurological vision research that suggest that human vision “processes spatial information by means of parallel arrays of neurons that can be modeled by Gabor functions” have led the authors to propose a meth  more...

Collaborative Colleagues:
Colin Ware: colleagues
William Knight: colleagues

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