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Conferences and video lectures; scientific educational games

Published:01 December 2011Publication History
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Abstract

The Communications Web site, http://cacm.acm.org, features more than a dozen bloggers in the BLOG@CACM community. In each issue of Communications, we'll publish selected posts or excerpts.

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Follow us on Twitter at http://twitter.com/blogCACM

http://cacm.acm.org/blogs/blog-cacm

John Langford analyzes whether conferences should offer video lectures. Judy Robertson discusses the merits of the Game Design Through Mentoring and Collaboration project.

References

  1. Kafai, Desai, Peppler, Chiu, and Moya, "The multiple roles of mentoring," The Computer Clubhouse: Constructionism and Creativity in Youth Communities, Kafai, Peppler, Chapman (Eds.), Teachers College Press, New York, 2009.Google ScholarGoogle Scholar
  2. Vos, van der Meijden, Denessen, "Effects of constructing versus playing an educational game on student motivation and deep learning strategy use," Computers & Education 56, 1, January 2011; DOI: 10.1016/j.compedu.2010.08.013. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Conferences and video lectures; scientific educational games

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          cover image Communications of the ACM
          Communications of the ACM  Volume 54, Issue 12
          December 2011
          121 pages
          ISSN:0001-0782
          EISSN:1557-7317
          DOI:10.1145/2043174
          Issue’s Table of Contents

          Copyright © 2011 ACM

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          New York, NY, United States

          Publication History

          • Published: 1 December 2011

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