skip to main content
10.1145/2047196.2047271acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
research-article

Vermeer: direct interaction with a 360° viewable 3D display

Published:16 October 2011Publication History

ABSTRACT

We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to over-come an issue inherent in these prior systems which - typically due to moving parts - restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct involume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work.

Skip Supplemental Material Section

Supplemental Material

fp230.mp4

mp4

43.9 MB

References

  1. Adhya, S. and Noé, J. A Complete Ray-trace Analysis of the 'Mirage' Toy. In SPIE Education and Training in Optics and Photonics Conference (ETOP). 2007.Google ScholarGoogle Scholar
  2. Agrawala, M., Beers, A., McDowall, I., Froehhlich, B., Bolas, M., Hanrahan, P. The two-user Responsive Workbench: support for collaboration through individual views of a shared space. In ACM SIGGRAPH '97. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bimber, O. and Raskar, R. 2005. Spatial Augmented Reality: Merging Real and Virtual Worlds. A. K. Peters, Natick, MA, USA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Bimber, O. Fröhlich, B., Schmalstieg, D. Encarnacao, L.M. The virtual showcase: a projection-based multi-user augmented reality display. In ACM SIGGRAPH'0. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Blundell, B. and Schwarz, A.J. Volumetric Three-Dimensional Display Systems, Wiley-IEEE Press, 200. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Blundell, B. and Schwarz, A.J. Creative 3-D Display and Interaction Interfaces: A Trans-Disciplinary Approach, Wily-Interscience, 2005.Google ScholarGoogle Scholar
  7. Cobb, S., Nichols, S., Ramsey, A., Wilson, J. Virtual Reality-Induced Symptoms and Effects (VRISE). Presence: Teleoper. Virtual Environ. 8, 2 (April 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Cossairt, O.S., Napoli, J., Hill, S.L., Dorval, R.K., Favalora, E. Occlusion-capable multiview three-dimensional display. In Applied Optics (46). (2007).Google ScholarGoogle Scholar
  9. Dodgson, N. A. 2005. Autostereoscopic 3D displays. Computer 38, 8, 31--36. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Dorval, R.K., Thomas, M., Bareau, J. Volumetric three-dimensional display system. US Patent #6,554,430 (issued 29 Apr 2003).Google ScholarGoogle Scholar
  11. 1Elings, V.B., Landry, C.J. Optical Display Device. US Patent #3647284. Issued March 7, 1972.Google ScholarGoogle Scholar
  12. Endo, T., Sato, M., Kajiki, Y., Honda, T. Cylindrical 3D Video Display Observable from All Directions. In Proc Pacific Conference on Computer Graphics and Applications (PG '00). Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Favalora, G. E. 2005. Volumetric 3D displays and application infrastructure. In Computer 38, 8, 37--44. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Grossman, T. and Balakrishnan, R., An Evaluation of Depth Perception on Volumetric Displays, In AVI 200. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Grossman, T. and Balakrishnan, R., The Design and Evaluation of Selection Techniques for 3D Volumetric Displays, In Proceedings of UIST 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Grossman, T., Wigdor, D. and Balakrishnan, R., Multi-Finger Gestural Interaction with 3D Volumetric Dis-plays, In Proceedings of UIST 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Halle, M., Autostereoscopic displays and computer graphics. In Proceedings of ACM SIGGRAPH '9. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Hoffman, D., Girshick, A., Akeley, K. and Banks, S. 2008. Vergence--accommodation conflicts hinder visual performance and cause visual fatigue. In Journal of Vision 2008 8(3): 3.Google ScholarGoogle Scholar
  19. Jones, A., Bolas, M., McDowall, I., Yamada, H., & Debevec, P. Rendering for an Interactive 360 Degree Light Field Display, In Proceedings of ACM SIGGRAPH 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Kimura, H., Uchiyama, T., and Yoshikawa, H. 2006. Laser produced 3D display in the air. In Proceedings of ACM SIGGRAPH 2006 Emerging Technologies. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. 2Kiyokawa, K. , Kurata, K., Ohno, H. An Optical See-Through Display for Mutual Occlusion of Real and Virtual Environments. In Proc ACM ISAR 2000.Google ScholarGoogle Scholar
  22. 2Maeda, H., Hirose, K., Yamashita, J., Hirota, K., and Hirose, M. 2003. All-around display for video avatar in real world. In Proceedings of ISMAR 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Malik, S., McDonald, C. and Roth, G. "Hand Tracking for Interactive Pattern-based Augmented Reality". In Proceedings of ISMAR 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. OptiGone, http://www.optigone.com/m22.htm (verified July 2011).Google ScholarGoogle Scholar
  25. Poston, T., Serra, L. Dextrous virtual work. Commun. ACM 39, 5 (May 1996), 37--45. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Scharver, C., Evenhouse, R., Johnson, A., Leigh, J. Designing Cranial Implants in a Haptic Augmented Reality Environment. Comm. of the ACM, Volume 47, Issue 8, August 200. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Shin-Etsu View Control Film, http://www.shinetsu.info/index.php/products/view-control-film/view-control-fil.Google ScholarGoogle Scholar
  28. Suffern, K., Ray tracing from the Ground-up. AK Peters, pp. 22, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Sullivan, A. A Solid-State Multi-Planar Volumetric Display, SID Symposium Digest Tech Papers 34, 1531--1533 (2003).Google ScholarGoogle ScholarCross RefCross Ref
  30. Travis, A. R. L. The display of three-dimensional video images. Proceedings of the IEEE 85, 11 (Nov).Google ScholarGoogle Scholar
  31. 3von Wiegand, T., Schloerb, D., Sachtler, W.L. Virtual Workbench: Near-Field Virtual Environment System with Applications. Presence: Virt. Environ. 8, 5 (October 1999). Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. 3Yendo, T., Kawakami, N., and Tachi, S. 2005. Seelinder: the cylindrical lightfield display. In Proceedings of SIGGRAPH 2005 Emerging Technologies. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Vermeer: direct interaction with a 360° viewable 3D display

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology
        October 2011
        654 pages
        ISBN:9781450307161
        DOI:10.1145/2047196

        Copyright © 2011 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 16 October 2011

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article

        Acceptance Rates

        UIST '11 Paper Acceptance Rate67of262submissions,26%Overall Acceptance Rate842of3,967submissions,21%

        Upcoming Conference

        UIST '24

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader