ABSTRACT
Wonder (2011) is an interactive, kinetic sculpture. The work is essentially a living drawing, a residuum of movement that is brought to life by the movement of others. From a distance, the white dots appear to be a constellation, and the work remains static. As a person approaches, the motors suddenly come to life and the dots slowly coalesce to spell the word 'wonder'. However, much like a pointillist painting, the word is illegible when viewed up close. Because of that, it ideally requires two or more people to participate. The person approaching or 'wondering' becomes the artist/performer, physically bringing the work to fruition with their movements. Onlookers are given the ability to see the 'wonder' in the making, both literally and metaphorically. The typically passive act of looking becomes a physically active performance, and people in the vicinity are able to watch and be entertained by the spectacle of it. It is the sculpture's playful nature that really interests me. Whether or not viewers ever discover the word 'wonder' within the work is not important. Meaning is constructed and elaborated collectively, through a shared and hopefully memorable experience.
Supplemental Material
Available for Download
Recommendations
The Wonder Years
For those on the outside of the curtain of computing, there is much mystery behind the matter of software-intensive systems. To some, it looks like magic; to most, its inner workings are irrelevant insofar that it simply works. To those of us behind the ...
That Was a Bad Webinar, Wonder Why?
How has your experience giving webinars been? Three major factors contribute to making a high quality webinar: technology, content, and style. If you hit those three marks, you'll leave your audience wanting more, rather than relieved that it's over.
Comments