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Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment

Published:27 August 2011Publication History

ABSTRACT

McManus et al. [2011] studied a user's ability to judge errors in self-produced motion; more specifically, throwing. We now take the first step towards discriminating what cues subjects are using in order to make their judgments. The endpoint of the ball is one such cue; the restricted field of view (FOV) of the head mounted display (HMD) makes it difficult for users to view the complete trajectory of the ball, making the endpoint one of the more consistent cues available during the experiment. For the current study, we hid the trajectory of the ball and showed only the landing point of the ball.

References

  1. McManus, E. A., Lin, Q., Erdemir, A., Bailey, S. W., Rieser, J., and Bodenheimer, B. 2011. Perceiving alterations in trajectories while throwing in a virtual environment. In Symposium on Applied Perception in Graphics and Visualization. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment

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            • Published in

              cover image ACM Conferences
              APGV '11: Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
              August 2011
              128 pages
              ISBN:9781450308892
              DOI:10.1145/2077451

              Copyright © 2011 Authors

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 27 August 2011

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              APGV '11 Paper Acceptance Rate19of33submissions,58%Overall Acceptance Rate19of33submissions,58%
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