skip to main content
10.1145/2148131.2148161acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Spatial gestures using a tactile-proprioceptive display

Published:19 February 2012Publication History

ABSTRACT

Proprioception --the human ability to sense the orientation of limbs without vision or hearing-- is one of the main drivers of motor operations and plays a significant role in input modalities such as touch and gestures. As an output modality proprioception has remained largely unexplored --though it can convey information to a user using their own body. Spatial interaction requires users to visually acquire the location of an object, which can then be manipulated using a touch or gesture. This is challenging if you are unable to see or in mobile contexts where the use of a display may be undesirable. This paper evaluates a tactile-proprioceptive display for eye and ear free 2D target acquisition and spatial interaction.

Skip Supplemental Material Section

Supplemental Material

p139-folmer.mp4

mp4

35.5 MB

References

  1. T. T. Ahmaniemi and V. T. Lantz. Augmented reality target finding based on tactile cues. In Proc. of ICMI-MLMI '09, pages 335--342, New York, NY, USA, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. D. Ashbrook, P. Baudisch, and S. White. Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring. In Proc. of CHI '11, pages 2043--2046, New York, NY, USA, 2011. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. S. Gustafson, D. Bierwirth, and P. Baudisch. Imaginary interfaces: spatial interaction with empty hands and without visual feedback. In Proc. of UIST '10, pages 3--12, New York, NY, USA, 2010. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. S. K. Kane, J. P. Bigham, and J. O. Wobbrock. Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques. In Proceedings ASSETS'08, pages 73--80, New York, NY, USA, 2008. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. F. C. Y. Li, D. Dearman, and K. N. Truong. Virtual shelves: interactions with orientation aware devices. In Proceedings of UIST'09, pages 125--128, New York, NY, USA, 2009. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. T. Morelli, J. Foley, and E. Folmer. VI-Bowling: a tactile spatial exergame for individuals with visual impairments. In Proc. of ASSETS'10, pages 179--186, New York, NY, USA, 2010. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. T. Oron-Gilad, J. L. Downs, R. D. Gilson, and P. A. Hancock. Vibrotactile guidance cues for target acquisition. IEEE Transactions on Systems, Man, and Cybernetics, Part C, 37(5) pages 993--1004, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. I. Poupyrev, S. Maruyama, and J. Rekimoto. Ambient touch: designing tactile interfaces for handheld devices. In UIST '02: Proceedings of the 15th annual ACM symposium on User interface software and technology, pages 51--60, New York, NY, USA, 2002. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. S. Robinson, P. Eslambolchilar, and M. Jones. Sweep-shake: finding digital resources in physical environments. In Proc. of MobileHCI'09, pages 12:1--12:10, New York, NY, USA, 2009. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. D. Vlasic, R. Adelsberger, G. Vannucci, J. Barnwell, M. Gross, W. Matusik, and J. Popović. Practical motion capture in everyday surroundings. In proc. of SIGGRAPH '07, page 35, New York, NY, USA, 2007. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Spatial gestures using a tactile-proprioceptive display

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
      February 2012
      413 pages
      ISBN:9781450311748
      DOI:10.1145/2148131

      Copyright © 2012 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 February 2012

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      Overall Acceptance Rate393of1,367submissions,29%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader