skip to main content
10.1145/2207676.2208358acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Discovery-based games for learning software

Authors Info & Claims
Published:05 May 2012Publication History

ABSTRACT

We propose using discovery-based learning games to teach people how to use complex software. Specifically, we developed Jigsaw, a learning game that asks players to solve virtual jigsaw puzzles using tools in Adobe Photoshop. We conducted an eleven-person lab study of the prototype, and found the game to be an effective learning medium that can complement demonstration-based tutorials. Not only did the participants learn about new tools and techniques while actively solving the puzzles in Jigsaw, but they also recalled techniques that they had learned previously but had forgotten.

Skip Supplemental Material Section

Supplemental Material

paperfile1563-3.m4v

m4v

40.7 MB

References

  1. Bruckman, A. Can Educational Be Fun? Game Developer's Conference, San Jose, California, (1999).Google ScholarGoogle Scholar
  2. Bruner, J. S. The act of discovery. Harvard Educational Review, (1961).Google ScholarGoogle Scholar
  3. Carroll, J. M. An overview of minimalist instruction. Proc. HICSS 1990, IEEE (1990), 210--219 vol. 4.Google ScholarGoogle ScholarCross RefCross Ref
  4. Hmelo-Silver, C. E., Duncan, R. G., and Chinn, C. A. Scaffolding and achievement in problem-based and inquiry learning: A response to Kirschner, Sweller, and Clark (2006). Educational Psychologist 42, 2 (2007), 99--107.Google ScholarGoogle ScholarCross RefCross Ref
  5. Kirkpatrick, D. L. Evaluating training programs: the four levels. Berrett-Koehler; Publishers Group West {distributor}, San Francisco : Emeryville, CA, 1994.Google ScholarGoogle Scholar
  6. Linehan, C., Kirman, B., Lawson, S., and Chan, G. Practical, appropriate, empirically-validated guidelines for designing educational games. Proc. CHI 2011, ACM (2011), 1979--1988. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Long, J. Just For Fun: Using Programming Games in Software Programming Training and Education-A Field Study of IBM Robocode Community. Journal of Information Technology Education 6, (2007), 280--290.Google ScholarGoogle Scholar
  8. Mayer, R. E. Should There Be a Three-Strikes Rule Against Pure Discovery Learning? American Psychologist 59, 1 (2004), 14.Google ScholarGoogle ScholarCross RefCross Ref
  9. Rieman, J. A field study of exploratory learning strategies. ToCHI 3, 3 (1996), 189--218. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Roblyer, M. D. Integrating Educational Technology into Teaching. Prentice Hall, 2005.Google ScholarGoogle Scholar

Index Terms

  1. Discovery-based games for learning software

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      May 2012
      3276 pages
      ISBN:9781450310154
      DOI:10.1145/2207676

      Copyright © 2012 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 May 2012

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      Overall Acceptance Rate6,199of26,314submissions,24%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader