- 1.Adler, A., and Henderson, H. (1994). A room of our own: Experiences from a direct office share. Proceedings of CHI'94. ACM: New York, 138 - 144. Google ScholarDigital Library
- 2.Bly, S., Harrison, S., and Irwin, S. (1993). Media spaces: Bringing people together in a video, audio, and computing environment. Communications of the ACM, 36 (1), 28 - 47. Google ScholarDigital Library
- 3.Dourish, P., Adler, A., Bellotti, V. and Henderson, A. (1994). Your place or mine? Learning from long-term use of video communication. Working Paper, Rank Xerox Research Centre, Cambridge Laboratory.Google Scholar
- 4.Fish, R., Kraut, R., Root, R., and Rice, R. Evaluating video as a technology for informal communication. Proceedings of CHI'92. ACM, New York, 37 - 48. Google ScholarDigital Library
- 5.Gaver, W. The affordances of media spaces for collaboration. Proceedings of CSCW'92 . Google ScholarDigital Library
- 6.Gaver, W., Moran, T., MacLean, A., L~vstrand, L., Dourish, P., Carter, K., and Buxton, W. Realizing a video environment: EuroPARC's RAVE system. Proceedings of CHI'92. ACM, New York, 27 - 35. Google ScholarDigital Library
- 7.Gaver, W., Sellen, A., Heath, C. and Luff, P. (1993). One is not enough: Multiple views on a media space. Proceedings of INTERCHI'93. ACM: New York, 335 - 341. Google ScholarDigital Library
- 8.Gibson, J. J. (1979). The ecological approach to visual perception. Houghton Mifflin, New York.Google Scholar
- 9.Heath, C., and Luff, P. (1992a). Collaboration and control: Crisis management and multimedia technol- ogy in London underground line control rooms. CSCW Journal, 1 (1-2), 69 - 94.Google Scholar
- 10.Heath, C., and Luff, P. (1992b). Media space and communicative asymmetries: Preliminary observations of video mediated interaction. Human-Computer Interaction, 7, 315 - 346.Google ScholarDigital Library
- 11.Heath, C., Luff, P., and Sellen, A. (1994). Rethinking media space: The need for flexible access in video- mediated communication. Rank Xerox Research Centre technical report.Google Scholar
- 12.Hodges, L., and McAllister, D. (1987). True three- dimensional CRT-based displays. Information Display. Google ScholarDigital Library
- 13.Ishii, H., Kobayashi, M., and Arita, K. (1994). Iterative design of seamless collaboration media. Communications of the ACM, 37 (8), 83 - 97. Google ScholarDigital Library
- 14.Mantei, M., Baecker, R., Sellen, A., Buxton, W., Milligan, T., and Wellman, B. Experiences in the use of a media space. Proceedings of CHI'91. ACM, New York, 203 - 208. Google ScholarDigital Library
- 15.Nardi, B., Schwarz, H., Kuchinsky, A. Leichner, R., Whittaker, S. and Sclabassi, R. (1993). Turning away from talking heads: The use of video-as-data in neuro- surgery. Proceedings of INTERCHI'93. ACM: New York, 327 - 334. Google ScholarDigital Library
- 16.Overbeeke, C., Smets, G., and Stratmann, M. (1987). Depth on a flat screen II. Perceptual & Motor Skills, 65.Google Scholar
- 17.Root, R. (1988). Design of a multimedia vehicle for social browsing. In Proceedings of the CSCW'88. ACM, New York. 25-38. Google ScholarDigital Library
- 18.Rose, H. (1994). QuickTime VR: Much more than "virtual reality for the rest of us." Converge, August.Google Scholar
- 19.Sellen, A. Speech patterns in video-mediated conver- sations. Proceedings of CHI'92. ACM, New York, 49 - 59. Google ScholarDigital Library
- 20.Short, J., Williams, E., and Christie, B. The social psychology of telecommunications. London: Wiley & Sons, 1976.Google Scholar
- 21.Smets, G., Overbeeke, C., and Blankendaal (1995, submitted). Movement induced visual perception and resolution for product design. Submitted to Automatica.Google Scholar
- 22.Smets, G., Overbeeke, C., and Stratmann, M. (1987). Depth on a flat screen. Perceptual & Motor Skills 64, 1023 - 1034.Google Scholar
- 23.Smets, G., Stratmann, M., & Overbeeke, C. (1988). Method of causing an observer to get a three- dimensional impression from a two-dimensional representation. US Patent 4, 7575, 380.Google Scholar
- 24.Stappers, P. (1995, submitted). Tracking head movements in front of a monitor. Submitted to Behaviour Research Methods, Instruments, and Computers.Google Scholar
- 25.Stults, R. (1986). Media space. Xerox PARC technical report.Google Scholar
Index Terms
- A Virtual Window on media space
Recommendations
A Virtual Space for All: Exploring Children's Experience in Social Virtual Reality
CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in PlaySocial virtual reality (VR) is increasingly becoming an emerging online social ecosystem where multiple users can interact with one another through VR head-mounted displays in 3Dvirtual spaces. The co-existence of minors and adults in social VR presents ...
Peripersonal Space in Virtual Reality: Navigating 3D Space with Different Perspectives
UIST '16 Adjunct: Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and TechnologyWe introduce the concept of "peripersonal space" of an avatar in 3D virtual reality and discuss how it plays an important role on 3D navigation with different perspectives. By analyzing the eye-gaze data of avatar-based navigation with first-person ...
The media event [virtual reality]
The author describes how virtual reality-and its ability to immerse users in interactive three-dimensional worlds-was presented as amazing and miraculous, both a salvation and a danger by the media in the USA. He describes how one effect of the media ...
Comments