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Computing approximate pure Nash equilibria in congestion games

Published:01 June 2012Publication History
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Abstract

Among other solution concepts, the notion of the pure Nash equilibrium plays a central role in Game Theory. Pure Nash equilibria in a game characterize situations with non-cooperative deterministic players in which no player has any incentive to unilaterally deviate from the current situation in order to achieve a higher payoff. Unfortunately, it is well known that there are games that do not have pure Nash equilibria. Furhermore, even in games where the existence of equilibria is guaranteed, their computation can be a computationally hard task. Such negative results significantly question the importance of pure Nash equilibria as solution concepts that characterize the behavior of rational players. Approximate pure Nash equilibria, which characterize situations where no player can significantly improve her payoff by unilaterally deviating from her current strategy, could serve as alternative solution concepts provided that they exist and can be computed efficiently. In this letter, we discuss recent positive algorithmic results for approximate pure Nash equilibria in congestion games.

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        cover image ACM SIGecom Exchanges
        ACM SIGecom Exchanges  Volume 11, Issue 1
        June 2012
        39 pages
        EISSN:1551-9031
        DOI:10.1145/2325713
        Issue’s Table of Contents

        Copyright © 2012 Authors

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        Association for Computing Machinery

        New York, NY, United States

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        • Published: 1 June 2012

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