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A novel agent based control scheme for RTS games

Published: 21 July 2012 Publication History

Abstract

So far, the main focus of AI research around RTS games has been towards creating autonomous, virtual opponents to compete against human beings or other autonomous players. At the same time, popular commercial titles are increasing their emphasis on micro-management; neglecting development towards further autonomy. This paper proposes a simple reactive agent that is proficient in combat tasks. This agent will be the basis of individual units; forming the backbone of a multiagent system. Built on this is a novel control scheme that is designed to aid a human player; deferring all strategic decisions to the controller. Finally, the paper will show the results of experiments designed to evaluate the effectiveness of the proposed control scheme.

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Cited By

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  • (2023)Multiagent Systems on Virtual Games: A Systematic Mapping StudyIEEE Transactions on Games10.1109/TG.2022.321415415:2(134-147)Online publication date: Jun-2023
  • (2014)Protocol EProceedings of the 2014 Conference on Interactive Entertainment10.1145/2677758.2677795(1-1)Online publication date: 2-Dec-2014

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Published In

cover image ACM Other conferences
IE '12: Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
July 2012
182 pages
ISBN:9781450314107
DOI:10.1145/2336727
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Auckland University of Technology
  • University of Technology, Sydney: University of Technology, Sydney

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 July 2012

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Author Tags

  1. human directed agents
  2. reactive agents
  3. real-time strategy games
  4. user interface design

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  • Research-article

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IE '12
Sponsor:
  • University of Technology, Sydney

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Overall Acceptance Rate 64 of 148 submissions, 43%

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Cited By

View all
  • (2023)Multiagent Systems on Virtual Games: A Systematic Mapping StudyIEEE Transactions on Games10.1109/TG.2022.321415415:2(134-147)Online publication date: Jun-2023
  • (2014)Protocol EProceedings of the 2014 Conference on Interactive Entertainment10.1145/2677758.2677795(1-1)Online publication date: 2-Dec-2014

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