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X3DOM virtual reality book store

Published:04 August 2012Publication History

ABSTRACT

Virtual reality commer1ce (VR-commerce) is a potential candidate for a wide adoption of the next wave of the e-commerce platform, since its advantages and novel shopping experience derived from the VR interface. Currently, platform dependence and downloading and installing a huge virtual world before cruising into the VR-store are examples among many cumbersome shoppers facing in using such platform. WebGL is a front runner for implementing this kind of innovative shopping experience, which just enters its matured phase. This study is the first implementation of a full-scale virtual reality store by X3D. It focused on the technical feasibility aspects of implementing a virtual reality book store by the X3D and WebGL standard.

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References

  1. Lepouras, G. & Vassilakis, C. 2006. An adaptive virtual reality architecture for shopping malls, Encyclopedia of ECommerce, E-Government and Mobile Commerce. USA: Idea Group Publishing Hershey.Google ScholarGoogle Scholar
  2. Mennecke, B. E., McNeill, D., Ganis, M., Roche, E., Konsynski, B., Bray, D., Lester, & Townsend, A. M. 2008. Second Life and other Virtual Worlds: A Roadmap for Research, Communications of the AIS, 22(20), Mar. 2008.Google ScholarGoogle Scholar

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  1. X3DOM virtual reality book store

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