ABSTRACT
This paper explores the notion of simple pleasures that may be derived from interacting with architectural surfaces, and how this could generally inform design, and more particularly, architectural design. This paper presents a pleasure-based methodology for designing interactive architectural surfaces. The methodology employs elements from temporal pleasure processes and augments these with pleasure play scenarios. A key dimension of the methodology is to use children's play as the seed of the design process. A case study using the methodology to create an interactive architecture skins for exploring the relationship between inside and outside spaces is presented. The architectural skin is installed in the window of a Café and is technologically enabled by low-power microcontrollers, Zigbee wireless devices, force and motion sensors and servomotors. Outdoor elements like the motion of tree leaves as well as movement of individuals is projected to the inside space. Post-reflection reveals that the methodology worked well in enhancing, enriching and guiding the design process.
- D. Norman, Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, New York., 2004.Google Scholar
- P. W. Jordan, "Human factors for pleasure in product use," Applied Ergonomics, vol. 29, no. 1, pp. 25--33, 1998.Google ScholarCross Ref
- B. Costello and E. Edmonds, "A study in play, pleasure and interaction design," in Designing Pleasurable Products and Interfaces, 22--25 August 2007, Helsinki, Finland, 2007. Google ScholarDigital Library
- M. Woolley, "Choreographing obsolescence - ecodesign: the pleasure/dissatisfaction cycle," in Proceedings of the 2003 international conference on Designing pleasurable products and interfaces, ser. DPPI '03. New York, NY, USA: ACM, 2003, pp. 77--81. {Online}. Available: http://doi.acm.org-/10.1145/782896.782916 Google ScholarDigital Library
- M. B. Holbrook and M. P. Gardner, "How motivation moderates the effects of emotions on the duration of consumption," Journal of Business Research, vol. 42, no. 3, pp. 241--252, 1998. {Online}. Available: http://-www.sciencedirect.com/science/article/B6V7S-3V7JCJB-5/2/-a9b1eee8bae5e6bd3347f21e04ed6e22Google ScholarCross Ref
- P. Brueghel, "Children's games," Painting, Kunsthistorisches Museum, Vienna, 1560.Google Scholar
- P. Brewster, "Four games of tag from india," Midwest Folklore, vol. 1, no. 4, pp. 239--241, 1951.Google Scholar
- P. J. Hemming, "Renegotiating the primary school: Children's emotional geographies of sport, exercise and active play," Children's Geographies, vol. 5, no. 4, pp. 353--371, November 2007.Google ScholarCross Ref
- N. Mounajjed, C. Peng, and S. Walker, "Ethnographic interventions: A strategy and experiments in mapping socio-spatial practices," Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, vol. 3, no. 1, pp. 68--79, February 2007.Google ScholarCross Ref
- I. A. Zualkernan, N. Al-Khunaizi, S. Najar, and N. Nour, "Prete-a-apprendre+: Towards ubiquitous wearable learning," in The 10th IEEE International Conference on Advanced Learning Technologies, Sousse, Tunisi, July 2010, pp. 740--741. Google ScholarDigital Library
- I. A. Zualkernan, "Zul -- a light-weight architecture for zigbee-based ubiquitous applications," in 2011 3rd International Conference on Computer Research and Development (ICCRD 2011), Shanghai, China, March 11-13., 2011.Google Scholar
- L. Buechley and M. Eisenberg, "The lilypad arduino:toward wearable engineering for everyone," IEEE Pervasive Computing, pp. 12--15, 2008 Google ScholarDigital Library
Index Terms
- From simple pleasure to pleasurable skin: an interactive architectural screen
Recommendations
Interactive Architecture: Exploring and Unwrapping the Potentials of Organic User Interfaces
TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied InteractionOrganic User Interfaces (OUIs) are flexible, actuated interfaces characterized by being aesthetically pleasing, intuitively manipulated and ubiquitously embedded in our daily life. In this paper, we critically survey the state-of-the-art for OUIs in ...
The Meaningful Integration of Interactive Media in Architecture
DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsCurrent media architecture practice demonstrates the rich potential of interactive media in our built environment for various economic, social and cultural purposes. However, the meaningful integration of interactive media with(in) architecture remains ...
A study in play, pleasure and interaction design
DPPI '07: Proceedings of the 2007 conference on Designing pleasurable products and interfacesThis paper focuses on the design of pleasurably playful interfaces within an interactive art context. It describes the development of a framework of thirteen pleasures of play and outlines the application of this framework during the design process of ...
Comments