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The go-go interaction technique: non-linear mapping for direct manipulation in VR

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Published:01 November 1996Publication History

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References

  1. 1.Jacoby, R., Ferneau, M., Humphries, j. Gestural Interaction in a Virtual Environment. Stereoscopic Displays and Virtual Reality Systems, SPIE 2177, 1994, pp. 355-364Google ScholarGoogle Scholar
  2. 2.Song, D., Norman, M. Nonlinear interactive Motion Control Techniques for Virtual Space Navigation. In Proc. iEEE VRAIS'93, 1993, pp. 111-117Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3.Mine, M. ISAAC: A Virtual Environment Tool for the interactive Construction of Virtual Worlds. UNC Chapel Hill Computer Science Tech. Report TR95-020, 1995 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4.Angus, I., Sowizral, H. Embedding the 2D Interaction Metaphor in a Real 3D Virtual Environment. Stereoscopic Displays and Virtual Reality Systems, SPIE 2409, 1995, pp. 282-293Google ScholarGoogle Scholar
  5. 5.Stoakley, R., Conway, M., Pausch, R. Virtual reality on a WIM: interactive worlds in miniature. In Proc. CHI'95, 1995, pp. 265-272 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. 6.Mackinlay, J., Card, S., Robertson, G. Rapid controlled movement through a virtual 3D workspace. In Proc. SIGGRAPH '90, pp. 171-176. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. The go-go interaction technique: non-linear mapping for direct manipulation in VR

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            cover image ACM Conferences
            UIST '96: Proceedings of the 9th annual ACM symposium on User interface software and technology
            November 1996
            203 pages
            ISBN:0897917987
            DOI:10.1145/237091

            Copyright © 1996 ACM

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            Publication History

            • Published: 1 November 1996

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