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Real-time, continuous level of detail rendering of height fields
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 23rd annual conference on Computer graphics and interactive techniques table of contents
Pages: 109 - 118  
Year of Publication: 1996
ISBN:0-89791-746-4
Authors
Peter Lindstrom  Georgia Institute of Technology, Center for GIS and Spatial Analysis Technologies, Georgia Tech Research Institute
David Koller  Georgia Institute of Technology, Center for GIS and Spatial Analysis Technologies, Georgia Tech Research Institute
William Ribarsky  Georgia Institute of Technology, Center for GIS and Spatial Analysis Technologies, Georgia Tech Research Institute
Larry F. Hodges  Georgia Institute of Technology, Center for GIS and Spatial Analysis Technologies, Georgia Tech Research Institute
Nick Faust  Georgia Institute of Technology, Center for GIS and Spatial Analysis Technologies, Georgia Tech Research Institute
Gregory A. Turner  SAIC, Simulation Technology Division
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 22,   Downloads (12 Months): 118,   Citation Count: 94
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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COSMAN, M. A., MATHISEN, A. E., and ROBINSON, J. A. A New Visual System to Support Advanced Requirements. In Proceedings, IMAGE V Conference, June 1990, pp. 370-380.
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DOUGLAS, D. H. Experiments to Locate Ridges and Channels to Create a New Type of Digital Elevation Model. Cartographica 23(4), 1986, pp. 29-61.
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FALBY, J. S., ZYDA, M. J., PRATT, D. R., and MACKEY, R. L. NPSNET: Hierarchical Data Structures for Real-Time Three-Dimensional Visual Simulation. Computers & Graphics 17(1), 1993, pp. 65-69.
 
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FERGUSON, R. L., ECONOMY, R., KELLY, W. A., and RAMOS, P. P. Continuous Terrain Level of Detail for Visual Simulation. In P~vceedings, IMAGE V Conference, June 1990, pp. 144-151.
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GARLAND, M. and HECKBERT, P. S. Fast Polygonal Approximation of Terrains and Height Fields. Technical Report CMU-CS-95-181, CS Dept., Carnegie Mellon U., 1995.
 
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Graphics Library P1vgramming Guide. Silicon Graphics Computer Systems, 1991.
 
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HECKBERT, P. S. and GARLAND, M. Multiresolution Modeling for Fast Rendering. In P1vceedings of Graphics Intelface '94, 1994, pp. 1-8.
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NEIDER, J., DAVIS, T., and WOO, M. OpenGL P~vgramming Guide. Addison- Wesley, 1993.
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SCARLATOS, L. L. A Refined Triangulation Hierarchy for Multiple Levels of Terrain Detail. In P~vceedings, IMAGE V Conference, June 1990, pp. 114-122.
 
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SCHRODER, F. and ROSSBACH, P. Managing the Complexity of Digital Terrain Models. Computers & Graphics 18(6), 1994, pp. 775-783.
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TAYLOR, D. C. and BARRET, W. A. An Algorithm for Continuous Resolution Polygonalizations of a Discrete Surface. In P~vceedings of Graphics Interface '94, 1994,pp. 33-42.

CITED BY  95
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Peter Lindstrom: colleagues
David Koller: colleagues
William Ribarsky: colleagues
Larry F. Hodges: colleagues
Nick Faust: colleagues
Gregory A. Turner: colleagues

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