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SKETCH: an interface for sketching 3D scenes

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Published:01 August 1996Publication History

ABSTRACT

Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. The SKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.

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            • Published in

              cover image ACM Conferences
              SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
              August 1996
              528 pages
              ISBN:0897917464
              DOI:10.1145/237170
              • cover image ACM Overlay Books
                Seminal Graphics Papers: Pushing the Boundaries, Volume 2
                August 2023
                893 pages
                ISBN:9798400708978
                DOI:10.1145/3596711
                • Editor:
                • Mary C. Whitton

              Copyright © 1996 ACM

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              Publication History

              • Published: 1 August 1996

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              SIGGRAPH '96 Paper Acceptance Rate52of247submissions,21%Overall Acceptance Rate1,822of8,601submissions,21%

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