| Usability problem identification using both low- and high-fidelity prototypes |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems: common ground
table of contents
Vancouver, British Columbia, Canada
Pages: 236 - 243
Year of Publication: 1996
ISBN:0-89791-777-4
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Downloads (6 Weeks): 38, Downloads (12 Months): 253, Citation Count: 14
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Lewis, C. Using the "thinking- aloud" method in cognitive interface design. IBM Technical Report RC 9265 (#40713), 2/17/82.
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Lowgren, J. Personal communication, September, 1995.
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Moggridge, B. Design by story-telling. Applied Ergonomics, 24(1), (1993) pp. 15 - 18.
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Thimbleby, H. Failure in the technical user-interface design process. Computers and Graphics, 9, (1985), pp. 187 - 193.
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Virzi, R. What can you learn from a low-fidelity prototype? In Proc. of the Human Factors Society 33rd Annual Meeting, HFES: Santa Monica, CA (1989), pp. 224 - 228.
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Wiklund, M., Thurrott, C., and Dumas, J. Does the fidelity of software prototypes affect the perception of usability? In Proc. of the Human Factors Society 36th Annual Meeting, HFES: Santa Monica, CA, (1992), 399 - 403.
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Wendie Wulff , Shelley Evenson , John Rheinfrank, Animating interfaces, Proceedings of the 1990 ACM conference on Computer-supported cooperative work, p.241-254, October 07-10, 1990, Los Angeles, California, United States
[doi> 10.1145/99332.99358]
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CITED BY 14
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Christopher D. Hundhausen , Anzor Balkar , Mohamed Nuur , Stephen Trent, WOZ pro: a pen-based low fidelity prototyping environment to support wizard of oz studies, CHI '07 extended abstracts on Human factors in computing systems, April 28-May 03, 2007, San Jose, CA, USA
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Daniel Avrahami , Scott E. Hudson, Forming interactivity: a tool for rapid prototyping of physical interactive products, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
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Michael Scaife , Yvonne Rogers , Frances Aldrich , Matt Davies, Designing for or designing with? Informant design for interactive learning environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.343-350, March 22-27, 1997, Atlanta, Georgia, United States
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James Lin , Michael Thomsen , James A. Landay, A visual language for sketching large and complex interactive designs, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
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Michael McCurdy , Christopher Connors , Guy Pyrzak , Bob Kanefsky , Alonso Vera, Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Youn-kyung Lim , Apurva Pangam , Subashini Periyasami , Shweta Aneja, Comparative analysis of high- and low-fidelity prototypes for more valid usability evaluations of mobile devices, Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, p.291-300, October 14-18, 2006, Oslo, Norway
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Gitte Lindgaard , Richard Dillon , Patricia Trbovich , Rachel White , Gary Fernandes , Sonny Lundahl , Anu Pinnamaneni, User Needs Analysis and requirements engineering: Theory and practice, Interacting with Computers, v.18 n.1, p.47-70, January, 2006
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