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Turning off-the-shelf games into biofeedback games

Published:22 October 2012Publication History

ABSTRACT

Biofeedback games help users maintain specific mental or physical states and are useful to help people with cognitive impairments learn to self-regulate their brain function. However, biofeedback games are expensive and difficult to create and are not sufficiently appealing to hold a user's interest over the long term. We present two systems that turn off-the-shelf games into biofeedback games. Our desktop approach uses visual feedback via texture-based graphical overlays that vary in their obfuscation of an underlying game based on the user's physiological state. Our mobile approach presents multi-modal feedback (audio or vibration) of a user's physiological state on an iPhone.

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    • Published in

      cover image ACM Conferences
      ASSETS '12: Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
      October 2012
      321 pages
      ISBN:9781450313216
      DOI:10.1145/2384916

      Copyright © 2012 Authors

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 22 October 2012

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      Overall Acceptance Rate436of1,556submissions,28%

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