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ITEM: immersive telepresence for entertainment and meetings with commodity setup

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Published:29 October 2012Publication History

ABSTRACT

This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a natural interaction among them and shared collaborative contents. With the goal to make a scalable, flexible system for various business solutions as well as easily accessible by massive consumers, we address the challenges in the whole pipeline of media processing, communication, and displaying in our design and realization of such a system. Extensive experiments show the developed system runs reliably and comfortably in real time with a minimal setup requirement (e.g., a webcam, a laptop/desktop connected to the public Internet) for tele-immersive video communication. With such a really minimal deployment requirement, we present a variety of interesting applications and user experiences created by ITEM.

References

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  1. ITEM: immersive telepresence for entertainment and meetings with commodity setup

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        • Published in

          cover image ACM Conferences
          MM '12: Proceedings of the 20th ACM international conference on Multimedia
          October 2012
          1584 pages
          ISBN:9781450310895
          DOI:10.1145/2393347

          Copyright © 2012 ACM

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          Publication History

          • Published: 29 October 2012

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