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Challenges in supporting non-linear and non-continuous media access in P2P systems

Published: 29 October 2012 Publication History

Abstract

With the proliferation of interactive media, non-linear and non-continuous media accesses have become a norm. Examples of such interactive media include video-on-demand, massive multiplayer virtual environments, massively multiplayer online game, zoomable video, Google Earth, and free-viewpoint video. To enable scalable delivery of these media contents to potentially millions of users, P2P architecture is often adopted. Non-linear and non-continuous user access pattern, however, pose new challenges on P2P interactive media streaming systems. These challenges include the need of more sophisticated prefetching scheme, increasing server load, high demand for short content discovery time, and difficulty of bandwidth allocation. We first try to understand the effect of non-linear and non-continuous media access on the streaming system performance, in particular, the server load, through analytical modeling. Then a novel user access pattern driven content discovery mechanism is proposed to address the content discovery challenge during non-continuous access. Works aiming at the rest of challenges are ongoing.

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  • (2013)JoserlinProceedings of the 21st ACM international conference on Multimedia10.1145/2502081.2502090(303-312)Online publication date: 21-Oct-2013

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cover image ACM Conferences
MM '12: Proceedings of the 20th ACM international conference on Multimedia
October 2012
1584 pages
ISBN:9781450310895
DOI:10.1145/2393347
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 29 October 2012

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Author Tags

  1. non-continuous access pattern
  2. non-linear access pattern
  3. peer-to-peer
  4. streaming
  5. user interaction

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MM '12
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MM '12: ACM Multimedia Conference
October 29 - November 2, 2012
Nara, Japan

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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  • (2013)JoserlinProceedings of the 21st ACM international conference on Multimedia10.1145/2502081.2502090(303-312)Online publication date: 21-Oct-2013

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