skip to main content
10.1145/2393347.2396526acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
research-article

Immersive multiplayer tennis with microsoft kinect and body sensor networks

Authors Info & Claims
Published:29 October 2012Publication History

ABSTRACT

We present an immersive gaming demonstration using the minimum amount of wearable sensors. The game demonstrated is two-player tennis. We combine a virtual environment with real 3D representations of physical objects like the players and the tennis racquet (if available). The main objective of the game is to provide as real an experience of tennis as possible, while also being as less intrusive as possible. The game is played across a network, and this opens the possibility of two remote players playing a game together on a single virtual tennis pitch. The Microsoft Kinect sensors are used to obtain a 3D point cloud and a skeletal map representation of the player. This 3D point cloud is mapped on to the virtual tennis pitch. We also use a wireless wearable Attitude and Heading Reference System (AHRS) mote, which is strapped onto the wrist of the players. This mote gives us precise information about the movement (swing, rotation etc.) of the playing arm. This information along with the skeletal map is used to implement the physics of the game. Using this game we demonstrate our solutions for simultaneous data acquisition, 3D point-cloud mapping in a virtual space, use of the Kinect and AHRS sensors to calibrate real and virtual objects and for interaction of virtual objects with a 3D point cloud.

Skip Supplemental Material Section

Supplemental Material

References

  1. W. Wu, Z. Yang, K. Nahrstedt, A Study of Visual Context Representation and Control for Remote Sport Learning Tasks, in Proc. Of World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA'08), 2008.Google ScholarGoogle Scholar
  2. Z. Yang, B. Yu, R. Diankov, W. Wu and R. Bajcsy, Collaborative Dancing in Tele-immersive Environment, in Proc. of ACM Multimedia (MM'06) Short Paper, Santa Barbara, CA, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. W. Wu, A. Arefin, Z. Huang, P. Agarwal, S. Shi, R. Rivas, K. Nahrstedt, I'm the Jedi! - A Case Study of User Experience in 3D Tele-immersive Gaming, in Proc. of IEEE International Symposium on Multimedia (ISM), 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. G. Kurillo, Z. Li, R .Bajcsy, Framework for Hierarchical Calibration of Multi-camera Systems for Tele-immersion, IMMERSCOM '09, Berkeley, California, USA, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. MPU-6050, MEMS Motion Tracking Devices, InvenSense : http://invensense.com/mems/gyro/mpu6050.htmlGoogle ScholarGoogle Scholar
  6. EZ430-RF2560 Embedded Processor, Texas Instruments : http://processors.wiki.ti.com/index.php/EZ430-RF2560Google ScholarGoogle Scholar
  7. Ozyagcilar, T. 2012. Calibrating an eCompass in the Presence of Hard and Soft-Iron Interference. Freescale Semiconductor Ltd. 2012.Google ScholarGoogle Scholar
  8. S. O. H Madgwick, A. J. L. Harrison, and R. Vaidyanathan. Estimation of IMU and MARG orientation using a gradient descent algorithm. IEEE International Conference on Rehabilitation Robotics. ETH Zurich Science City, Switzerland, June 29--July 1, 2011.Google ScholarGoogle ScholarCross RefCross Ref
  9. PhysX, Game physics library, NVIDIA Corporation: http://developer.nvidia.com/physxGoogle ScholarGoogle Scholar
  10. W. Wu, A. Arefin, G. Kurillo, P. Agarwal, K. Nahrstedt, R. Bajcsy, Color-plus-Depth Level-of-Detail in 3D Tele-immersive Video: A Psychophysical Approach, Proceedings of ACM Multimedia (MM'11), Scottsdale, Arizona, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Immersive multiplayer tennis with microsoft kinect and body sensor networks

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Conferences
            MM '12: Proceedings of the 20th ACM international conference on Multimedia
            October 2012
            1584 pages
            ISBN:9781450310895
            DOI:10.1145/2393347

            Copyright © 2012 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 29 October 2012

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article

            Acceptance Rates

            Overall Acceptance Rate995of4,171submissions,24%

            Upcoming Conference

            MM '24
            MM '24: The 32nd ACM International Conference on Multimedia
            October 28 - November 1, 2024
            Melbourne , VIC , Australia

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader