skip to main content
10.1145/2414688.2414698acmconferencesArticle/Chapter ViewAbstractPublication PagescvmpConference Proceedingsconference-collections
research-article

Content-aware exaggerated editing for life-like captured animations

Published:05 December 2012Publication History

ABSTRACT

Cutting-edge efforts have been invested in the automatic production of breath-taking visual effects involving time-varying data captured from real-actor performances. However, a challenges for computer-generated imagery is the puppetry of heterogeneous captured data, without the heavy use of artistic skills. Then, we focus on achieving desired exaggerated animations coherently while preserving life-life baked-in visual cues. In this paper, we propose a new method to generate content-aware exaggerated animations by melting motion, shape and appearance properties from captured data. In particular, our suggested approach explores two closely tools that serve the common theme of Animation-Cartoonization. The first one consists in realizing articulated-based stretchable cartoon editing from marker-based mocap clips. The second one generates video-based toon character from surface performance capture. Finally, we demonstrate the flexibility and stability of our approach on a variety of captured animations as input.

References

  1. A. Baak, M. Müller, G. Bharaj, H.-P. Seidel, and C. Theobalt. A data-driven approach for real-time full body pose reconstruction from a depth camera. In IEEE 13th International Conference on Computer Vision (CVPR), Nov. 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. L. Ballan and G. M. Cortelazzo. Marker-less motion capture of skinned models in a four camera set-up using optical flow and silhouettes. In 3DPVT, Atlanta, GA, USA, June 2008.Google ScholarGoogle Scholar
  3. I. Baran and J. Popović. Automatic rigging and animation of 3d characters. In ACM SIGGRAPH 2007 papers, SIGGRAPH '07, New York, NY, USA, 2007. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. P. Barla, J. Thollot, and L. Markosian. X-toon: an extended toon shader. In Proceedings of NPAR'06, pages 127--132, New York, NY, USA, 2006. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. M. Ben-Chen, O. Weber, and C. Gotsman. Spatial deformation transfer. In Proceedings of the SCA'09, pages 67--74, New York, NY, USA, 2009. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. M. Ben-Chen, O. Weber, and C. Gotsman. Variational harmonic maps for space deformation. ACM Trans. Graph., 28:34:1--34:11, July 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. S. Bouvier-Zappa, V. Ostromoukhov, and P. Poulin. Motion cues for illustration of skeletal motion capture data. In Proceedings of NPAR'07, pages 133--140, New York, NY, USA, 2007. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. C. Bregler, L. Loeb, E. Chuang, and H. Deshpande. Turning to the masters: motion capturing cartoons. In Proceedings of SIGGRAPH '02, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. E. de Aguiar, C. Stoll, C. Theobalt, N. Ahmed, H.-P. Seidel, and S. Thrun. Performance capture from sparse multi-view video. In ACM SIGGRAPH 2008 papers, SIGGRAPH '08, pages 98:1--98:10, New York, NY, USA, 2008. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. C. de Juan and B. Bodenheimer. Cartoon textures. In Proceedings of SCA'04, pages 267--276, Aire-la-Ville, Switzerland, Switzerland, 2004. Eurographics Association. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. M. Eisemann, B. De Decker, M. Magnor, P. Bekaert, E. de Aguiar, N. Ahmed, C. Theobalt, and A. Sellent. Floating textures. Computer Graphics Forum (Proc. of Eurographics), 2008.Google ScholarGoogle ScholarCross RefCross Ref
  12. J. Gall, C. Stoll, E. D. Aguiar, C. Theobalt, B. Rosenhahn, and H. peter Seidel. Motion capture using joint skeleton tracking and surface estimation. In In IEEE Conf. on Computer Vision and Pattern Recognition, 2009.Google ScholarGoogle ScholarCross RefCross Ref
  13. K. Grochow, S. L. Martin, A. Hertzmann, and Z. Popović. Style-based inverse kinematics. In ACM SIGGRAPH 2004 Papers, SIGGRAPH '04, pages 522--531, New York, NY, USA, 2004. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. P. Huang, C. Budd, and A. Hilton. Global temporal registration of multiple non-rigid surface sequences. In CVPR 2011, Colorado Springs, CO, USA, 20-25, pages 3473--3480, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. A. Jacobson, I. Baran, J. Popović, and O. Sorkine. Bounded biharmonic weights for real-time deformation. ACM Transactions on Graphics (proceedings of ACM SIGGRAPH), 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. A. Jacobson and O. Sorkine. Stretchable and twistable bones for skeletal shape deformation. ACM Transactions on Graphics (proceedings of ACM SIGGRAPH ASIA), 30(6), 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. D. L. James and C. D. Twigg. Skinning mesh animations. In ACM SIGGRAPH 2005 Papers, SIGGRAPH '05, pages 399--407, New York, NY, USA, 2005. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. P. Joshi, M. Meyer, T. DeRose, B. Green, and T. Sanocki. Harmonic coordinates for character articulation. ACM Trans. Graph., 26, July 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. T. Ju, Q.-Y. Zhou, M. van de Panne, D. Cohen-Or, and U. Neumann. Reusable skinning templates using cage-based deformations. ACM Trans. Graph., 27:122:1--122:10, December 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. D. Kang, J.-M. Chung, S.-H. Seo, J.-S. Choi, and K.-H. Yoon. Detail-adaptive toon shading using saliency. In Proceedings of VIZ'09, VIZ '09, pages 16--20, Washington, DC, USA, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. L. Kavan, S. Collins, J. Žára, and C. O'Sullivan. Geometric skinning with approximate dual quaternion blending. ACM Trans. Graph., 27:105:1--105:23, November 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. L. Kavan, P.-P. Sloan, and C. O'Sullivan. Fast and efficient skinning of animated meshes. Computer Graphics Forum, 29(2), 2010.Google ScholarGoogle Scholar
  23. A. G. Kirk, J. F. O'Brien, and D. A. Forsyth. Skeletal parameter estimation from optical motion capture data. In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. J. Kwon and I.-K. Lee. The squash-and-stretch stylization for character motions. IEEE Transactions on Visualization and Computer Graphics, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. J.-y. Kwon and I.-K. Lee. Rubber-like exaggeration for character animation. In Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, pages 18--26, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. C. Larboulette, M. paule Cani, and B. Arnaldi. Dynamic skinning: adding real-time dynamic effects to an existing character animation. In Spring Conference on Computer Graphics, 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Y. Lipman, D. Levin, and D. Cohen-Or. Green coordinates. ACM Trans. Graph., 27:78:1--78:10, August 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Y. Liu, C. Stoll, J. Gall, H.-P. Seidel, and C. Theobalt. Markerless motion capture of interacting characters using multi-view image segmentation. In CVPR'11, june 2011.Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. N. Magnenat-Thalmann, R. Laperrière, and D. Thalmann. Joint-dependent local deformations for hand animation and object grasping. In Proceedings on Graphics interface'88, pages 26--33, Toronto, Ont., Canada, Canada, 1988. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. C. Miller, O. Arikan, and D. Fussell. Frankenrigs: building character rigs from multiple sources. In Proceedings of I3D'10, pages 31--38, New York, NY, USA, 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. S. Rusinkiewicz, M. Burns, and D. DeCarlo. Exaggerated shading for depicting shape and detail. ACM Transactions on Graphics (Proc. SIGGRAPH), 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. T. Shiratori, H. S. Park, L. Sigal, Y. Sheikh, and J. K. Hodgins. Motion capture from body-mounted cameras. ACM Transactions on Graphics, 30(4), 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. J. Starck and A. Hilton. Surface capture for performance-based animation. IEEE Comput. Graph. Appl., 27:21--31, May 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. C. Stoll, J. Gall, E. de Aguiar, S. Thrun, and C. Theobalt. Video-based reconstruction of animatable human characters. ACM Trans. Graph., 29:139:1--139:10, December 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. C. Stoll, N. Hasler, J. Gall, H.-P. Seidel, and C. Theobalt. Fast articulated motion tracking using a sums of gaussians body model. In ICCV'11, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. D. Sýkora, M. Ben-Chen, M. Čadík, B. Whited, and M. Simmons. Textoons: Practical texture mapping for hand-drawn cartoon animations. In Proceedings of NPAR'11, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. D. Vlasic, I. Baran, W. Matusik, and J. Popović. Articulated mesh animation from multi-view silhouettes. ACM Trans. Graph., 27:97:1--97:9, August 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. D. Vlasic, P. Peers, I. Baran, P. Debevec, J. Popović, S. Rusinkiewicz, and W. Matusik. Dynamic shape capture using multi-view photometric stereo. ACM Trans. Graph., 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. J. Wang, S. Drucker, M. Agrawala, and M. F. Cohen. The cartoon animation filter. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2006), 23(3):1169--1173, July 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. O. Weber, O. Sorkine, Y. Lipman, and C. Gotsman. Context-aware skeletal shape deformation. Computer Graphics Forum (Proceedings of Eurographics), 26(3), 2007.Google ScholarGoogle Scholar

Index Terms

  1. Content-aware exaggerated editing for life-like captured animations

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in
            • Published in

              cover image ACM Conferences
              CVMP '12: Proceedings of the 9th European Conference on Visual Media Production
              December 2012
              156 pages
              ISBN:9781450313117
              DOI:10.1145/2414688

              Copyright © 2012 ACM

              Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

              Publisher

              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 5 December 2012

              Permissions

              Request permissions about this article.

              Request Permissions

              Check for updates

              Qualifiers

              • research-article

              Acceptance Rates

              CVMP '12 Paper Acceptance Rate12of23submissions,52%Overall Acceptance Rate40of67submissions,60%

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader