ABSTRACT
Due to the huge and still rapidly growing number of mobile applications (apps), it becomes necessary to provide users an app recommendation service. Different from conventional item recommendation where the user interest is the primary factor, app recommendation also needs to consider factors that invoke a user to replace an old app (if she already has one) with a new app. In this work we propose an Actual- Tempting model that captures such factors in the decision process of mobile app adoption. The model assumes that each owned app has an actual satisfactory value and a new app under consideration has a tempting value. The former stands for the real satisfactory value the owned app brings to the user while the latter represents the estimated value the new app may seemingly have. We argue that the process of app adoption therefore is a contest between the owned apps' actual values and the candidate app's tempting value. Via the extensive experiments we show that the AT model performs significantly better than the conventional recommendation techniques such as collaborative filtering and content-based recommendation. Furthermore, the best recommendation performance is achieved when the AT model is combined with them.
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Index Terms
- App recommendation: a contest between satisfaction and temptation
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