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Triple and quadruple comparison-based interactive differential evolution and differential evolution

Published: 16 January 2013 Publication History

Abstract

We propose a triple comparison and a quadruple comparison-based mechanism for enhancing differential evolution (DE), especially for interactive DE (IDE) where the method can be used to reduce IDE user fatigue. Besides the target vector and trial vector from normal DE, opposition vectors generated by opposition-based learning are used to determine offspring, and the best vector from among these three or four vectors becomes offspring for the next generation. We evaluate the proposed methods by comparing them with conventional IDE and conventional opposition-based IDE using a simulated IDE modeled using a four dimensional Gaussian mixture model. We also evaluate them in DE using 24 benchmark functions. The experiments show that our proposed methods can enhance IDE and DE search efficiently according to several evaluation indices. These include the converged fitness values after the same number of generations, converged fitness values after the same number of fitness calculations, fitness calculation cost, convergence success rates and acceleration rates.

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cover image ACM Conferences
FOGA XII '13: Proceedings of the twelfth workshop on Foundations of genetic algorithms XII
January 2013
198 pages
ISBN:9781450319904
DOI:10.1145/2460239
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 16 January 2013

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Author Tags

  1. differential evolution
  2. interactive differential evolution
  3. opposition-based learning
  4. quadruple comparison
  5. triple comparison

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FOGA '13
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FOGA '13: Foundations of Genetic Algorithms XII
January 16 - 20, 2013
Adelaide, Australia

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Overall Acceptance Rate 72 of 131 submissions, 55%

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  • (2024)An Interactive Differential Evolution Method With Human Auditory Perception for Sound CompositionIEEE Transactions on Cognitive and Developmental Systems10.1109/TCDS.2023.333919316:3(1134-1146)Online publication date: Jun-2024
  • (2024)A comprehensive survey on interactive evolutionary computation in the first two decades of the 21st centuryApplied Soft Computing10.1016/j.asoc.2024.111950164(111950)Online publication date: Oct-2024
  • (2024)Improving Interactive Differential Evolution for Cartoon Face Image CombinationIntelligence Computation and Applications10.1007/978-981-97-4393-3_27(326-339)Online publication date: 2-Jul-2024
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  • (2023)Opposition-Based Crossover Operation for Differential Evolution Algorithm2023 IEEE Symposium Series on Computational Intelligence (SSCI)10.1109/SSCI52147.2023.10372026(965-971)Online publication date: 5-Dec-2023
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  • (2019)Chaotic Evolution Algorithms Using Opposition-Based Learning2019 IEEE Congress on Evolutionary Computation (CEC)10.1109/CEC.2019.8790198(3292-3299)Online publication date: Jun-2019
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