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Tangible games for stroke rehabilitation with digital box and blocks test

Published:27 April 2013Publication History

ABSTRACT

The Digital Box and Block Test (DBBT) is a post-stroke rehabilitation assessment apparatus for in-home use. It is based on the clinically validated Box and Block Test used to measure unilateral gross manual dexterity. We show that the automated DBBT scoring algorithms achieve at least 90% accuracy on a scoring procedure that is traditionally labor intensive and subjective. Furthermore, we propose a tangible gaming system based on DBBT to increase patient motivation and make rehabilitation exercises more enjoyable.

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References

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    • Published in

      cover image ACM Conferences
      CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
      April 2013
      3360 pages
      ISBN:9781450319522
      DOI:10.1145/2468356

      Copyright © 2013 Copyright is held by the owner/author(s)

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 April 2013

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      CHI EA '13 Paper Acceptance Rate630of1,963submissions,32%Overall Acceptance Rate6,164of23,696submissions,26%

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