ABSTRACT
At the age of eight to nine when social awareness and self-evaluation increase, a child sees a precipitous drop in creative activity. This phenomenon known as the 'Fourth-Grade Slump' has been shown across cultures. We posit that it is ultimately a motivational problem. This dissertation research explores the potential that technology-based media may have to motivate a child to engage in creative activity throughout the Slump. It investigates affordances of technology for creation in the domain of storytelling, and proposes an approach based on the concept of micro-enactments.
- Springen, K. Fourth-Grade Slump. 2007 {cited 2012; Available from: http://www.newsweek.com/2007/02/18/fourth-grade-slump.html.Google Scholar
- Torrance, E. P., Understanding the Fourth Grade Slump in Creative Thinking, in Cooperative Research Project, 1967, US Department of Education. p. 444.Google Scholar
- Torrance, E. P., A Longitudinal Examination of the Fourth Grade Slump in Creativity. Gifted Child Quarterly, 1968. 12(3): p. 195--199.Google Scholar
- Piaget, J. and B. Inhelder, Memory and intelligence, 1973, London: Routledge and Kegan Paul.Google Scholar
- Finke, R. A., T. B. Ward, and S. M. Smith, Creative Cognition, 1992, Cambridge: MIT Press.Google Scholar
- Boden, M. A., The Creative Mind: Myths and Mechanisms, 2004: Routledge.Google ScholarDigital Library
- Fauconnier, G. and M. Turner, The Way We Think. Conceptual Blending and the Mind's Hidden Complexities 2002, New York: Basic Books.Google Scholar
- Novitz, D., Creativity and constraint. Australasian Journal of Philosophy, 1999. 77(1): p. 67--82.Google ScholarCross Ref
- Kelleher, C. and R. Pausch, Using storytelling to motivate programming. Commun. ACM, 2007. 50(7): p. 58--64. Google ScholarDigital Library
- Wang, D., et al. A Multimodal 3D Storytelling System for Chinese Children. in Edutainment. 2007. Hong Kong: Springer-Verlag. Google ScholarDigital Library
- Ryokai, K. and J. Cassell. StoryMat: A Play Space for Collaborative Storytelling. in CHI. 1999. ACM. Google ScholarDigital Library
- Alborzi, H., et al. Designing StoryRooms: Interactive Storytelling Spaces for Children. in DIS. 2000. NY. Google ScholarDigital Library
- Mayer, R. and R. Moreno, Animation as an Aid to Multimedia Leraning. Educational Psychology Review, 2002. 14(1): p. 87--99.Google Scholar
- Chu Yew Yee, S., F. Quek, and X. Lin. Studying Medium Effects on Children's Creative Processes. in Creativity and Cognition. 2011. Atlanta, GA: ACM. Google ScholarDigital Library
Index Terms
- Nurturing children's creative practice through micro-enactments
Recommendations
Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsStorytelling is a critical step in the cognitive development of children. Particularly, this requires children to mentally project into the story context and to identify with the thoughts of the characters in their stories. We propose to support free ...
Studying medium effects on children's creative processes
C&C '11: Proceedings of the 8th ACM conference on Creativity and cognitionThe Fourth Grade Slump, whereby children's creativity drops precipitously at around fourth grade, is a developmental phenomenon that begs for research to be done on ways to nurture children's creativity. We posit that due to its form and formal features,...
CreativeBot: a Creative Storyteller robot to stimulate creativity in children
ICMI '22: Proceedings of the 2022 International Conference on Multimodal InteractionWe present the design and evaluation of a storytelling activity between children and an autonomous robot aiming at nurturing children’s creativity. We assessed whether a robot displaying creative behavior will positively impact children’s creativity ...
Comments