skip to main content
10.1145/2470654.2470674acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Unlimited editions: three approaches to the dissemination and display of digital art

Authors Info & Claims
Published:27 April 2013Publication History

ABSTRACT

The paper reflects on three approaches to the dissemination and display of digital art. \'1c"s[edition]\'1d" is a novel, web-based service that offers limited editions of "\'1cdigital prints"\'1d. Analysis of user comments suggests that the metaphor of a \'1c"limited digital edition"\'1d raises issues and to some extent is resisted. The second approach is the Flickr Brushes Gallery, where digital painters post images and comment on one another's work. Analysis of comment boards indicates that the shared art and comments are a form of gift exchange. Finally, the paper discusses a field study in which artists exhibited their work as it develops over time in digital frames and also in an immersive digital projection room. Analysis of field notes and interviews indicate that the digital frame approach was unsuccessful because of aesthetic and environmental concerns. The immersive projection suggested that more experiential approaches may be more interesting. It is argued that there is an inherent resistance in digital media to previous models of art commoditization. None of the approaches discussed here resolve the dilemma but rather indicate the scope and complexity of the issues.

References

  1. Alonso, M. B. and Keyson, D. V. (2005) Music Cube: Making Digital Music Tangible. CHI '05, ACM Press (2005), 1176--179. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Appleyard, B. David Hockney Interview, Sunday Times 30 Jan 2011, available: http://www.bryanappleyard.com/david-hockney-interview/Google ScholarGoogle Scholar
  3. Bardzell, J. Creativity in Amateur Multimedia: popular culture, critical theory and HCI. Human Technology 1 (2007) 12--33.Google ScholarGoogle Scholar
  4. Braun, V. A. and Clarke,V. Using thematic analysis in psychology. Qualitative research in psychology, 3 (77), (2006), 77--101.Google ScholarGoogle Scholar
  5. BBC. Streaming Revenues Up 40% globally in 2012. http://www.bbc.co.uk/news/entertainment-arts-19270362 (2012).Google ScholarGoogle Scholar
  6. BBC. A Glimpse At Piracy in the UK and Beyond. http://www.bbc.co.uk/news/technology-1959952 (2012).Google ScholarGoogle Scholar
  7. BBC. Obama "Hope" artist Shephard Fairey fined. http://www.bbc.co.uk/news/world-us-canada-19522210 (2012).Google ScholarGoogle Scholar
  8. Benjamin, W. The Work of Art in the Age of Mechanical Reproduction. In: Illuminations. Fontana, London, (1992 paperback ed.), 211--235.Google ScholarGoogle Scholar
  9. Blythe, M., Briggs, J., Olivier, P. and Hook, J. Digital Originals: Reproduction as a Space for Design. NordiCHI '12, ACM (2012), 1--10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Bourdieu, P. (1986). Distinction: a social critique of the judgement of taste. Routledge and Kegan Paul, London.Google ScholarGoogle Scholar
  11. Bourdieu, P. (1990). Photography: A middle-brow art. Polity Press, Cambridge.Google ScholarGoogle Scholar
  12. Briggs, J. and Blythe, M. 20 No Oil Painting: Digital Originals and Slow Prints. In: Slow Technology: Critical Reflection and Future Directions, DIS '12.Google ScholarGoogle Scholar
  13. Briggs, J. and Blythe, M. Post Anxiety Art: Economies and cultures of digital painting. In Post Digital Art, Proc of the 3rd Computer Art Congress, Paris (2012) 161--168.Google ScholarGoogle Scholar
  14. Brushes App http://www.brushesapp.com/Google ScholarGoogle Scholar
  15. Brushes Gallery http://www.flickr.com/groups/brushes/Google ScholarGoogle Scholar
  16. Charmaz, K. (2006). Constructing Grounded Theory. Sage, London.Google ScholarGoogle Scholar
  17. Clippenger, J. H. and Bollier, D. (2005). A Renaissance of the Commons: How the New Sciences and Internet are Framing a New Global Identity and Order. In: R. A. Ghosh (ed.) CODE: Collaborative Ownership and the Digital Economy. MIT, Cambridge MA, 259--286.Google ScholarGoogle Scholar
  18. Day, E. (2012). Can You Make Any Kind of Living As an Artist? The Guardian. 2012. http://www.guardian.co.uk/culture/2012/jul/29/artists-day-job-feature.Google ScholarGoogle Scholar
  19. Faraj, S. and Johnson, S. L. (2011). Network exchange patterns in online communities. Organization Science, 22(6), 1464--1480. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Gadgetspeak 5000 Free, Limited Edition Artworks to celebrate Trafalgar Square Sculpture Unveiling. 23 February 2012.Google ScholarGoogle Scholar
  21. Gallardo, D. and Jordà, S. Tangible jukebox: back to palpable music. TEI '10. ACM (2010), 199--202. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Hughes, R. (1990). The Shock of the New: Art and the Century of Change. Thames and Hudson, London.Google ScholarGoogle Scholar
  23. Hughes, R. (2008). The Mona Lisa Curse. Director Chang M. Oxford Film and Television.Google ScholarGoogle Scholar
  24. Lanier, J. (2010). You Are Not A Gadget: A Manifest. Allen Lane. Penguin Group, London. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Lidwell, W. and Holden, K., (2003). Universal Principles of Design. Rockport Publishers Inc., MA USA.Google ScholarGoogle Scholar
  26. Michon, A., Flazinski, C. and Chalubert, C. On the Separation Between the Aesthetic and the Functional and how the Digital will Steal Form. In Post Digital Art, Proc of the 3rd Computer Art Congress, Paris (2012).Google ScholarGoogle Scholar
  27. McCarthy, J. and Wright, P. (2004) Technology as Experience. MIT Press, MA USA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Mayring, P. (2004) Qualitative Content Analysis. In U. Flick, E. von Kardoff, and I. Steinke (eds), A Companion to Qualitative Research. Sage, London.Google ScholarGoogle Scholar
  29. Peso, L. (2011). The Dancer retrieved from: http://www.youtube.com/watch?v=okhhY-sTe0k&feature=youtube_gdata_playerGoogle ScholarGoogle Scholar
  30. s{edition} http://www.seditionart.comGoogle ScholarGoogle Scholar
  31. Sengers, P., Boehner, K., David, S. and Kaye, J., Reflective Design. CC 2005 ACM Press (2005) 49--58. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Skågeby, J. (2010). Gift-giving as a conceptual framework: framing social behavior in online networks. Journal of Information Technology, 25(2), 170--177.Google ScholarGoogle ScholarCross RefCross Ref
  33. Taylor, A. and Harper, R. (2003). The Gift of the Gab?: A Design Oriented Sociology of Young People's Use of Mobiles. Computer. Supported Cooperative Work 12, 3 (2003), 267--296. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Žižek, S. (2008). Living in the End Times. Verso, London.Google ScholarGoogle Scholar

Index Terms

  1. Unlimited editions: three approaches to the dissemination and display of digital art

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2013
      3550 pages
      ISBN:9781450318990
      DOI:10.1145/2470654

      Copyright © 2013 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 April 2013

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '13 Paper Acceptance Rate392of1,963submissions,20%Overall Acceptance Rate6,199of26,314submissions,24%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader