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Scatter!: a mobile non-parallel multiplayer exertion game

Published: 24 June 2013 Publication History

Abstract

Mobile exertion games offer potential to increase physical activity levels by combining exercise with play. Yet, studies indicate that engagement and use of these games wane over time, reducing their effectiveness for promoting healthy physical activity and long-term behavior change. In this paper, we discuss the importance of non-parallel and multiplayer play modes as mechanisms to increase teen motivation to engage in non-exercise forms of physical activity. We conclude with an introduction to Scatter, a new mobile exertion game emphasizing non-parallel gameplay.

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Daley, Amanda J. 2009. "Can Exergaming Contribute to Improving Physical Activity Levels and Health Outcomes in Children?" Pediatrics 124 (2) (August 1)
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Cited By

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  • (2018)Engagement in HCIACM Computing Surveys10.1145/323414951:5(1-39)Online publication date: 19-Nov-2018
  • (2018)A day in the life of josProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202753(241-252)Online publication date: 19-Jun-2018
  • (2016)Review of Serious Games for People with DiabetesHandbook of Research on Holistic Perspectives in Gamification for Clinical Practice10.4018/978-1-4666-9522-1.ch019(412-447)Online publication date: 2016

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cover image ACM Conferences
IDC '13: Proceedings of the 12th International Conference on Interaction Design and Children
June 2013
687 pages
ISBN:9781450319188
DOI:10.1145/2485760
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 June 2013

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Author Tags

  1. engagement
  2. exertion games
  3. mobile
  4. physical activity

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  • Research-article

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IDC '13
Sponsor:
  • The New School
  • ACM
  • Sesame Workshop
IDC '13: Interaction Design and Children 2013
June 24 - 27, 2013
New York, New York, USA

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2018)Engagement in HCIACM Computing Surveys10.1145/323414951:5(1-39)Online publication date: 19-Nov-2018
  • (2018)A day in the life of josProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202753(241-252)Online publication date: 19-Jun-2018
  • (2016)Review of Serious Games for People with DiabetesHandbook of Research on Holistic Perspectives in Gamification for Clinical Practice10.4018/978-1-4666-9522-1.ch019(412-447)Online publication date: 2016

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