ABSTRACT
3D collaborative Tele-Immersive environments allow reconstruction of real world 3D scenes in the virtual world across multiple physical locations. This kind of reconstruction results in a lot of 3D data being transmitted over the internet in real time. The current systems allow for transmission at low frame rates due to the large volume of data and network bandwidth restrictions. In this paper we propose a prediction based approach that generates future frames by animating the live model based on few skeleton points. By doing so the magnitude of data transmitted is reduced to few hundred bytes. The prediction errors are corrected when an entire frame is received. This approach allows minimal amounts (few bytes) of data to be transmitted per frame, thus allowing for high frame rates and still maintain an acceptable visual quality of reconstruction at the receiver side.
Supplemental Material
- Z. Yang, B. Yu, W. Wu, and K. Nahrstedt, "Collaborative dancing in Tele-immersive environment," in in Proc. of ACM Multimedia (MM'06), 2006. Google ScholarDigital Library
- A. Redert, M.O. de Beeck, C. Fehn, W. IJsselsteijn, M. Pollefeys, L. Van Gool, E. Ofek, I. Sexton, and P. Surman, "Advanced three-dimensional television system technologies," in 3D Data Processing Visualization and Transmission, 2002, pp. 313--319.Google Scholar
- Z. Yang, Y. Cui, Z. Anwar, R. Bocchino, N. Kiyanclar, K. Nahrstedt, R. H. Campbell, and W. Yurcik, "Realtime 3d video compression for tele-immersive environments," in in Proceedings of Multimedia Computing and Networking 2006, 2006.Google Scholar
- S. Shi, W. J. Jeon, K. Nahrstedt, and R. H. Campbell, "M-teeve: Real-time 3d video interaction and broadcasting framework for mobile devices," in ICST International Conference on Immersive Telecommunications (IMMERSCOM), Berkeley, CA, USA, 2009. Google ScholarDigital Library
- S-U. Kum and K. Mayer-Patel, "Real-time multidepth stream compression," ACM Trans. Multimedia Comput. Commun. Appl., vol. 1, no. 2, pp. 128--150, May 2005. Google ScholarDigital Library
- J-M. Lien, G. Kurillo, and R. Bajcsy, "Multi-camera tele-immersion system with real-time model driven data compression: A new model-based compression method for massive dynamic point data," Vis. Comput., vol. 26, no. 1, pp. 3--15, Nov. 2009. Google ScholarDigital Library
- Z. Tang, G. Rong, X. Guo, and B. Prabhakaran, "Streaming 3D shape deformations in collaborative virtual environment," in Virtual Reality Conference (VR), 2010 IEEE, march 2010, pp. 183--186. Google ScholarDigital Library
- S. Yoshizawa, A.G. Belyaev, and H-P.Seidel, "Free-form skeleton-driven mesh deformations," in Proceedings of the eighth ACM symposium on Solid modeling and applications, New York, NY, USA, 2003, SM '03, pp. 247--253, ACM. Google ScholarDigital Library
- J. Shotton, A. Fitzgibbon, M. Cook, T. Sharp, M. Finocchio, R. Moore, A. Kipman, and A. Blake, "Real-time human pose recognition in parts from single depth images," in Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition, Washington, DC, USA, 2011, CVPR '11, pp. 1297--1304, IEEE Computer Society. Google ScholarDigital Library
- F. Aurenhammer, "Voronoi diagrams - a survey of a fundamental geometric data structure," ACM Comput. Surv., vol. 23, no. 3, pp. 345--405, Sept. 1991. Google ScholarDigital Library
- D. Salomon, Data Compression: The Complete Reference, Springer-Verlag, Berlin, Germany / Heidelberg, Germany / London, UK / etc., 2007. Google ScholarDigital Library
- W. Wu, A. Arefin, G. Kurillo, P. Agarwal, K. Nahrstedt, and R. Bajcsy, "Color-plus-depth level-of-detail in 3d tele-immersive video: a psychophysical approach," in Proceedings of the 19th ACM international conference on Multimedia, New York, NY, USA, 2011, MM '11, pp. 13--22, ACM. Google ScholarDigital Library
Index Terms
- A 3D tele-immersion streaming approach using skeleton-based prediction
Recommendations
Real Time Stable Haptic Rendering Of 3D Deformable Streaming Surface
MMSys'17: Proceedings of the 8th ACM on Multimedia Systems ConferenceIn recent years, many researches are focusing on the haptic interaction with streaming data like RGBD video / point cloud stream captured by commodity depth sensors. Most previous methods use partial streaming data from depth sensors and only ...
A Visual Latency Estimator for 3D Tele-Immersion
MMSys'17: Proceedings of the 8th ACM on Multimedia Systems Conference3D Tele-Immersion systems allow geographically distributed users to interact in a virtual world using their "live" 3D models. The capture, reconstruction, transfer, and rendering of these models introduce significant latency into the system. Implicit ...
MPEG Media Transport (MMT) for 3D Tele-Immersion Systems
ISM '14: Proceedings of the 2014 IEEE International Symposium on Multimedia3D Tele-Immersion (3DTI) environments are a new medium for highly interactive and immersive means of collaborations through a shared virtual 3D environment. They have many applications in the areas of education, entertainment, sports training, tele-...
Comments