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Visual simulation of glazed frost

Published:21 July 2013Publication History

ABSTRACT

Glazed frost is a crystal clear ice and formed from supercooled raindrops that freeze when they hit object surfaces such as the ground and branches of trees. Simulation methods for formation of ice crystal, such as frost, on the surface of objects have been proposed by Kim et al. [Kim et al. 2004]. However, a supercooling state has to be considered for simulating freezing rain, and fluid simulation is required for reproducing the effect of raindrops running down on the ice surfaces. To our best knowledge, there has been no research presenting glazed frost by using a fluid simulation. We use the fluid simulation based on FLIP method [Zhu and Bridson 2005]. Hence, raindrops and obstacles are represented by particles which are used to calculate the advection term, and the update of velocity field are calculated by using grids except for advection term. We propose a method to create an animation of glazed frost formation by taking into account the heat transfer between particles and the outside grids.

References

  1. Jones, K. F. 1996. Ice accretion in freezing rain. Tech. rep., DTIC Document.Google ScholarGoogle Scholar
  2. Kim, T., Henson, M., and Lin, M. C. 2004. A hybrid algorithm for modeling ice formation. In Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation, SCA '04, 305--314. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Zhu, Y., and Bridson, R. 2005. Animating sand as a fluid. ACM Trans. Graph. 24, 3 (July), 965--972. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Posters
    July 2013
    115 pages
    ISBN:9781450323420
    DOI:10.1145/2503385

    Copyright © 2013 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2013

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