ABSTRACT
In the current production environment, the ability to previsualize shots utilizing a virtual camera system requires expensive hardware and large motion capture spaces only available to large studio environments. With accessible hardware such as multi-touch tablets and the latest video game motion controllers, there exists an opportunity to develop a new virtual camera system utilizing only consumer technologies and openly accessible game engines. The MobileVCS system is designed for directors, both amateur and professional, who wish to embrace the notion of Virtual Production for films and game cinematics without a big studio budget. The director will be able to compose and record camera motions in freespace and manipulate scene elements, such as characters & environments, through a real-time intuitive touch interface that is guided by system intelligence based on cinematic principles. By exploring these new immersive hybrid interface possibilities and democratizing this technology, all directors will now be able to achieve their creative vision by previsualizing their scenes and shot compositions without the need for expensive hardware or large motion capture volumes. MobileVCS has potential applications to other areas including game level design, real-time compositing & post-production, and architectural visualization
- H. Jenkins, "Convergence Culture," New York University Press, 2006.Google Scholar
- M. Nitsche, "Experiments in the Use of Game Technology for Pre-Visualization," Georgia Institute of Technology, Atlanta, Georgia, 2008.Google Scholar
- R. P. Ken Hinckley, John C. Goble, Neal F. Kassell, "A Survey of Design Issues in Spatial Input," 1994.Google Scholar
Recommendations
Virtual Cinematography with Unreal Engine: Lean how Unreal Engine's virtual cinematography framework has given rise to new and advanced techniques in film and animation studios.
SIGGRAPH '23: ACM SIGGRAPH 2023 TalksThis talk focuses on the development and real-world applications of Virtual Cinematography tools, techniques, and workflows using Unreal Engine and accompanying real time technologies. These techniques enable the creation of highly customizable, ...
Virtual cinematography of group scenes using hierarchical lines of actions
Sandbox '08: Proceedings of the 2008 ACM SIGGRAPH symposium on Video gamesWe present an approach to generate shots for 3D computer graphics cinematic sequences from event-based descriptions of scenes of conversations between groups of actors. Our approach creates camera setups using a combination of geometric constraints and ...
Comments