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Virtual cinematography: beyond big studio production

Published:21 July 2013Publication History

ABSTRACT

In the current production environment, the ability to previsualize shots utilizing a virtual camera system requires expensive hardware and large motion capture spaces only available to large studio environments. With accessible hardware such as multi-touch tablets and the latest video game motion controllers, there exists an opportunity to develop a new virtual camera system utilizing only consumer technologies and openly accessible game engines. The MobileVCS system is designed for directors, both amateur and professional, who wish to embrace the notion of Virtual Production for films and game cinematics without a big studio budget. The director will be able to compose and record camera motions in freespace and manipulate scene elements, such as characters & environments, through a real-time intuitive touch interface that is guided by system intelligence based on cinematic principles. By exploring these new immersive hybrid interface possibilities and democratizing this technology, all directors will now be able to achieve their creative vision by previsualizing their scenes and shot compositions without the need for expensive hardware or large motion capture volumes. MobileVCS has potential applications to other areas including game level design, real-time compositing & post-production, and architectural visualization

References

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  2. M. Nitsche, "Experiments in the Use of Game Technology for Pre-Visualization," Georgia Institute of Technology, Atlanta, Georgia, 2008.Google ScholarGoogle Scholar
  3. R. P. Ken Hinckley, John C. Goble, Neal F. Kassell, "A Survey of Design Issues in Spatial Input," 1994.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Studio Talks
    July 2013
    23 pages
    ISBN:9781450323437
    DOI:10.1145/2503673

    Copyright © 2013 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2013

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